Last updated: 27/May/2026

Best guide and build for Jane Doe from ZZZ (Zenless Zone Zero). Jane Doe is an
rank character with the Physical attribute who belongs to the
Anomaly Specialty and who is part of the
N.E.P.S. faction.
Jane, a criminal behavior specialist, has had a "colorful" career as a consultant with Public Security over the years. She is an expert in disguise, infiltration, and other investigative work. She has a bad habit of trolling others and sometimes plays harmless pranks. She's a skilled mimic, able to change her appearance and demeanor at will, making people wonder what the "real" Jane is like.
Jane Doe has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.3
Last build update
Patch 2.3
Last teams update
Patch 2.5
Last profile update*
27/May/2026
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Jane Doe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Core Passive Insight
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 20% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.1%
PEN Ratio 0
BASE ATK: 0
Additional Ability Sore Spot
When there are other Anomaly Agents or Agents of the same faction in the squad:
Jane's Anomaly Buildup Rate is increased by 15%. When the enemy is already suffering from an Attribute Anomaly, Jane's Anomaly Buildup towards the target is increased by an additional 15%.
Basic Attack: Dancing Blades
Passion
Basic Attack: Salchow Jump
Dodge: Phantom
Dash Attack: Edge Jump
Dodge Counter: Phantom Thrust
Dodge Counter: Swift Shadow
Dodge Counter: Swift Shadow Dance
Special Attack: Aerial Sweep
EX Special Attack: Aerial Sweep - Tail Swipe
Chain Attack: Flowers of Sin
Ultimate: Final Curtain
Assist Follow-Up: Gale Sweep
Defensive Assist: Last Defense
Quick Assist: Dark Thorn
Quick Assist: Lutz Jump
Crime Counsel
Mindscape 1
Adapt to the Environment
Mindscape 2
Anonymity
Mindscape 3
Adapt and Thrive
Mindscape 4
Compulsive Hoarder
Mindscape 5
Shady Technique
Mindscape 6
Jane Doe Stats at level 60 (including Core passive bonuses).
Jane Doe images aren't available yet. They will be added soon!
Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero's most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Incredible mobility and 3 Dashes.
Absurdly fast and consistent Physical Anomaly buildup resulting in very frequent Assault Triggers.
Can cause Assault to critically strike - an additional multiplier not accessible to any other Anomaly character at the time of her release.
Strong damage in and outside of burst windows, making her viable all throughout the duration of combat.
Can drastically extend her Passion State in the hands of a skilled player thanks to multiple abilities resetting and extending the state when used optimally.
Can be used as a sole DPS or alongside other Anomaly characters in Disorder teams giving her great team-building flexibility and future prospects.
When not taking advantage of her Chain Attack or the team's Ultimate Jane requires meaningful field time to enter and take advantage of the Passion State.
Can lose significant power if enough Anomaly Proficiency cannot be acquired in order to activate her scaling abilities.
Can sometimes lose meaningful damage due to the Anomaly Trigger cooldown and the Anomaly Ability cap (Abilities that can only Trigger Assault at the end of their animation and can waste build-up if it exceeds 100% before the end of the animation).
Compared to other characters, she's not versatile - if the endgame buffs don't favor her, she struggles a lot.
Jane Doe is an S-rank Physical Anomaly Agent characterized by her primarily on-field playstyle which is flashy and ideal for Proxies who particularly enjoy playing around Perfect Dodging and high-damage Assault Anomalies that can also critically strike. As one of the most recognizable Agents in the game, she’s been playable for a long time and, like many other Anomaly DPS Agents, has seen a massive surge in power with Vivian’s release. But before we get into her meta strengths, let’s detail what her kit is all about:
Jane has a unique resource called Passion Stream, displayed below her HP bar, going up to 100 points. When she inflicts damage, she either gains or loses this resource. This depends on whether or not she is in the Passion state.
Jane’s Passion Stream gauge is restored by attacking, getting a Perfect Dodge or a Defensive Assist. When it is full, she enters the Passion state. While she is in this state, the Passion Stream gauge turns red instead of its usual blue. Inflicting damage will then consume Passion, Jane’s Anomaly Buildup Rate will be increased by 25%, and if her Anomaly Proficiency exceeds 120, each extra point increases her ATK by 2, up to a maximum of 600 at 420 Anomaly Proficiency.
The Passion Stream gauge can be restored while in the Passion State by triggering Perfect Dodges and/or Defensive Assists. It can also be restored by performing her Salchow Jump attack in the Passion state, triggered by holding Basic Attack after entering the Passion state (of which has one charge refreshing every time the Passion State is re-entered).
Jane’s Core Passive allows her to inflict the Gnawed state to any enemies hit for 10s. This causes them to have an extended duration on the Flinch effect, and Assault Anomaly damage will become able to critically strike with a base CRIT Rate of 37% and a fixed CRIT DMG of 50%. The CRIT Rate will increase depending on her Anomaly Proficiency, reaching 100% CRIT Rate at 375 Anomaly Proficiency.
Jane features a 6-part Basic Attack. This serves as one of her primary means of dealing damage on-field and accumulating Passion while awaiting an opportunity to ideally Dodge Counter.
More interestingly however, she possesses a special Basic Attack called Salchow Jump, of which she gains one charge every time she enters the Passion state. Holding Basic Attack with a Salchow Jump charge available causes her to spin rapidly, then perform a finishing move, during which she is invulnerable, which can be activated early by releasing Basic Attack if needed to dodge an enemy attack. This deals a high amount of damage and applies a good amount of Physical Anomaly. However, it also severely restricts her movement which can cause issues where all hits fail to fully connect against more mobile enemies, which must be kept in mind. As mentioned earlier, it also restores Passion instead of consuming it, which paired with its good damage and Anomaly potential makes it worth executing in every Passion State she enters.
Jane’s Chain Attack and Ultimate function as expected, however it is worth noting that they cause Jane to immediately enter the Passion state at full value, then about half of her passion is subtracted from inflicting damage. This causes Salchow Jump charges to refresh which is particularly important during her Combos — during Stun Windows (and even outside of them sometimes with her Ultimate if you are significantly overcapping on Decibels), thanks to these attacks she will be able to trigger multiple Salchow Jumps in quick succession by repeatedly entering the Passion State.
Jane has two different Dash Attacks and Dodge Counters depending on whether or not she is in the Passion state. Additionally, she has different animations depending on whether the Perfect Dodge is triggered after the first or second dodge, but for all intents and purposes this makes little to no difference.
While the Dash Attack and Dodge Counter both get increased damage inside of the Passion State, in all instances the Dodge Counter applies a significantly higher amount of Daze and Anomaly per second than any Basic Attacks and triggering a Perfect Dodge always restores Passion Stream for Jane. This makes them especially important to execute whenever an opportunity presents itself. Hence, Jane’s damage potential is significantly raised depending on the player’s ability to frequently Perfect Dodge an enemy’s attacks.
Jane’s Special, EX Special and Assist-related attacks all function as you’d expect them to and aren’t worth going into detail over.
Of these attacks however, we will give a particular emphasis to her EX Special. It is most notable as it deals a good chunk of damage and Anomaly when it is available, and even though it does nothing out of the ordinary otherwise (which is why we don’t go into detail over it) it is used in all of Jane’s best combos.
Jane has recently gotten lots of options in terms of teams thanks to the many Anomaly-related characters who have joined the roster, mostly in the form of Alice, Vivian and Yuzuha.
While Alice, Jane and Nicole is the best team in the game bar-none at Mindscape 2 and higher, Jane pairs the best with Vivian before that.
Due to Vivian’s Abloom having the highest scaling of Assault Anomaly and Vivian providing Jane the necessary fieldtime needed, Jane pairs exceptionally well with her.
While Yuzuha is the best overall Support for all Anomaly teams and especially for Alice, being able to significantly contribute to Anomaly Build-Up while also being able to trigger Assault during inactive attacks to prevent Anomaly Overflow, Nicole can under certain circumstances be a superior choice.
As a result, while Jane would normally have fallen to the wayside in favour of more recently released Agents, she instead experienced a resurgence in usage alongside them, gaining a significant boost to her damage ceiling when played alongside Vivian or Alice, and Yuzuha or Nicole as the ideal third slot partner.
In conclusion, while Jane definitely benefits strongly from Dodge Counters, which may deter some players away from her as this makes or breaks her damage potential depending on how aggressive the enemy is, it is worth keeping in mind that outside of this she has a fairly straightforward on-field playstyle and retains good damage potential to this day, seeing relatively frequent use in Endgame Contents despite being first released near the beginning of the game.
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows team-buffed calculations, while the bottom number in the 'vacuum', so just their performance solo. For the team-buffed calculations, here's the team setup we used for them:
100.00%
100.00%
91.59%
96.08%
81.54%
86.04%
80.57%
84.92%
78.33%
78.37%
100.00%
Best option for direct Anomaly-based Physical damage dealers, granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member, allowing a Physical-based Bangboo/teammate to assist with uptime via their own Assaults.
Best combined with your choice of 2-PC Set:
Phaethon's Melody
Puffer Electro
Freedom Blues
Chaos Jazz
Astral Voice
Hormone Punk
Substats: Anomaly Proficiency > ATK% > PEN = ATK
ATK: 2300 - 2800+
HP: 9000 - 10000+
DEF: 800+
Anomaly Proficiency: 375 - 420+ (IN COMBAT; 420 Required for cap of 600 Flat Combat Attack in Passion State)
Anomaly Mastery: 192+
Chain Attack
Special Attack
Basic Attack
Dodge
Assist
Teams & Synergy
Below we list only the most important synergies for Jane Doe. The character can work with others if you know what to do and how to use them.
Alice - Normally, Jane is the greedy, on-field DPS Anomaly Agent, but with Alice she takes a step back to function as a supportive unit instead, making for a surprisingly strong team. Jane’s Core Passive allows all Assaults to CRIT, and this also applies to Alice’s Polarity Disorders. With Polarity Assaults being able to Disorder with normal Assaults, the pair can still loop Disorders despite being a Mono Physical team. As Assaults are single damage ticks, Disorders aren’t even all that important, with back-to-back Assaults doing so much damage that it can even outpace traditional Disorder-focused Anomaly teams. If Mindscapes are on the table, then the value Alice’s and Jane’s M2 brings to the team is so large that the pair will come close to - or even match - the performance of M6 teams.
Burnice
Vivian - Unsurprisingly, the 2 Sub-DPS Anomaly Agents are very good pairings for Jane. As far as Anomaly units go, Jane is particularly greedy for field time, as she’s reliant on Perfect Dodges to sustain Passion State and her Signature’s buff, so the less time commitment is needed by her partners, the better she does. Vivian in particular is especially good, as Ablooms triggered in Physical Anomaly count as “Assaults”, and therefore can CRIT as a result of Jane’s Core Passive. Given that Ablooms scale particularly well with Physical Anomaly, it makes for one of the most synergistic Anomaly combinations in the game
Seth - Seth is a decent teammate on hypercarry Jane comps, where instead of working around Disorders, she just loops back-to-back Assaults instead. Seth doesn’t care for being on-field much, being able to quickswap out of his EX early and providing Quick Assists out of his enhanced Basic Attack and Assist Follow-Ups, all the while applying a 20% Anomaly Build-Up RES Shred to enemies and 100 Anomaly Proficiency to a single unit (keep in mind the shred is from enhanced Basic Attack only!). This buff not only enhances Jane’s damage output, but also assists in capping out her Core Passive bonus, making for a very potent F2P synergy.
Yuzuha - As the dedicated Anomaly Support unit, Yuzuha is an ideal match for Jane. as her greedy, on-field playstyle and high Anomaly build-up means other units can struggle to keep up, so Yuzuha makes up for the lopsided build-up and makes Disorder juggling a lot easier. This isn’t even necessary though, as unlike most teams where Yuzuha would Flavor Match a Sub-DPS Anomaly Agent (like Burnice or Vivian) just Flavor Matching Jane instead and looping back-to-back Assaults is a competitive, if not superior option at times! It allows for Jane to be built with ATK D6 (although surprisingly, AM D6 can sometimes still do better!) and lead to a simple gameplan of going for Disorders if resources are available, but otherwise ignoring any complexity and focus on getting as many Assaults as possible. The raw damage buffs that Yuzuha provides, combined with Jane’s burst potential, makes for a very strong pair.
Astra Yao
Trigger
Lucy
Nicole - Any generalist support is also fine for Jane. Astra, despite being geared towards Attackers (her CRIT DMG buffs will do little for Jane, as Assault CRITs are independent of CRIT stats), the raw value of ATK and DMG % bonuses she provides makes her a solid second best pick after Yuzuha. Nicole is a powerhouse of a unit generally, and as Jane inflicts Assault - a one time burst of damage - it’s possible to ensure that every tick has DEF Shred applied to it if well managed. She can even make for a pseudo-Anomaly unit if Yuzuha Flavor Matches her, being a solid low cost option. Using Nicole well can be demanding, so Lucy is also an option, having long-lasting ATK bonuses and the ability to provide a consistent 4th stack for Kaboom the Cannon, but she isn’t a particularly strong pick. Trigger is also a surprisingly strong pick; as Anomaly Agents deal much of their damage out-of-stun and her Stun DMG multiplier bonus applies regardless of stun, it’s a strong, undiluted damage increase to Jane’s Assaults - which is even further increased if Spectral Gaze is available. Trigger also still deals a fair amount of Daze even without her Additional Ability, but as it can work with element match, using Yanagi or even Seth for it is still workable.This section lists most popular teams featuring Jane Doe in the current phase of Shiyu Defense.
This section lists most popular teams featuring Jane Doe in the current phase of Deadly Assault.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
ZZZ has changed a lot from 1.0 - many new mechanics, enemies characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscapes, Disc Drive and W-engine calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in.
This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.
The top number shows team-buffed calculations, while the bottom number in the 'vacuum', so just their performance solo. For the team-buffed calculations, here's the team setup we used for them:
Shiyu Defense / Deadly Assault
This section contains information about Jane Doe performance in the latest Shiyu Defense and Deadly Assault cycles (2.8.1). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Jane Doe in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Jane Doe in the current phase of Deadly Assault.
Mindscapes data comes from players who used Jane Doe in the current SD cycle (513) or in the current DA cycle (31).
SD
DA
37.67%
29253Mindscape 0
14.47%
3276126.58%
367026.88%
356943.48%
359241.21%
378809.71%
40164W-Engines usage data comes from players who used Jane Doe in the current SD cycle (513) or in the current DA cycle (31).
SD
DA
80.23%
292889.72%
301166.18%
309221.69%
273891.09%
280760.36%
29206Disk Drives usage data comes from players who used Jane Doe in the current SD cycle (513) or in the current DA cycle (31).
SD
DA
55.62%
2805021.83%
3008712.73%
307883.5%
306151.31%
302721.14%
28176