Last updated: 27/May/2026

Best guide and build for Anby: Soldier 0 from ZZZ (Zenless Zone Zero). Anby: Soldier 0 is an
rank character with the Electric attribute who belongs to the
Attack Specialty and who is part of the Unknown Faction faction.
Anby: Soldier 0 has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.3
Last build update
Patch 2.5
Last teams update
Patch 2.5
Last profile update*
27/May/2026
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Anby: Soldier 0 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Core Passive Voltage Gap
Soldier 0 - Anby deals 12.5% more DMG to enemies marked with Silver Star. When an enemy is afflicted with Silver Star, they take additional CRIT DMG from Aftershocks, equal to 15% of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' Aftershocks builds Silver Star charge on the enemy. This effect can trigger once every 5s.
The Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with White Thunder is defeated, automatically unleash Special Attack: Thunder Smite on the nearest enemy target.
Impact 0
BASE ATK: 0
Additional Ability Voltage Surge
When another character in your squad is a Stun or Support character:
Soldier 0 - Anby's CRIT Rate increases by 10%. When the current active character is Soldier 0 - Anby, all squad members' Aftershocks deal 25% more DMG to enemies marked with Silver Star.
Soldier 0 - Anby's Chain Attack and Ultimate are treated as Aftershock DMG.
Awakened Potential: Electropulse
Basic Attack: Penetrating Shock
Dodge: Strobe
Dash Attack: Torrent
Dodge Counter: Ground Flash Counter
Special Attack: Celestial Thunder
Special Attack: Azure Flash
Special Attack: Thunder Smite
Special Attack: Azure Flash - Boundary
EX Special Attack: Sundering Bolt
Chain Attack: Leaping Thunderstrike
Ultimate: Voidstrike
Assist Follow-Up: Conducting Blow
Defensive Assist: Counter Surge
Quick Assist: Cloud Flash
Static Charge
Mindscape 1
Fail-Safe Protocol
Mindscape 2
Past Glory
Mindscape 3
Silver Reverb
Mindscape 4
Director's Cut
Mindscape 5
Prequel Protagonist
Mindscape 6
Anby: Soldier 0 Stats at level 60 (including Core passive bonuses).
Anby: Soldier 0 images aren't available yet. They will be added soon!
Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero's most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
One of the better Electric DPS Agents in the game;
Good baseline performance with strong potential for optimization via optimal Stun combos and Perfect Dodging;
Has several different teammate choices that can all perform relatively closely to one another;
Performance is highly reliant on the ability to execute Dodge Counters; may struggle against enemies that are less aggressive/give less opportunities for this;
Likes having at least one inactive Aftershock Agent such as Trigger and Orphie to perform optimally, ideally both at once (Ju Fufu is also an alternative however);
Severe lack of viable F2P W-Engine choices, performance can drop sharply without premium options available.
Soldier 0: Anby (we will shorten this to SAnby in this review), is an S-rank Electric Attack Agent who has gotten direct buffs to her kit in version 2.3! Her damage has been taken to new heights via the release of new teammates such as Orphie & Magus, and overall, she is better than ever, so let’s look into her kit and what has changed with her buffs.
SAnby was the first character introduced of the Aftershock archetype. She synergizes with other Agents of this archetype. One of the most important elements of her kit is her Silver Star Mark which is applied to enemies via a lot of her attacks being her Chain Attack, Ultimate, Basic Attacks. Dash Attack, Dodge Counter, regular Special, EX Special, Quick Assist and Assist Follow-Up. Ultimates and EX Specials always restore the Silver Star Mark to full, provided they fully hit enemies. All other attacks partially fill the Silver Star Mark, separated in three thirds, with a certain amount of Silver Star points. When the mark is at least restored to a third, SAnby’s Special is replaced by Azure Flash, up to 3 consecutive times when the mark is fully restored. If SAnby casts Azure Flash 3 consecutive times on the same enemy within a short amount of time, it additionally activates Thunder Smite, which is an automatic extra Aftershock hit for extra damage. She also follows up with Azure Flash - Boundary for extra Aftershock damage as well at the cost of some extra time.
In other words: SAnby wants to fully charge her Silver Star Mark to use 3 consecutive Special Attacks to deal a lot of damage to enemies.
Via her Core Passive, SAnby deals extra damage to enemies marked with Silver Star, and she also increases the entire party’s Aftershock CRIT DMG by 35% of her own total CRIT DMG. Additionally, other teammates can replenish the Silver Star Mark a good amount via their own Aftershocks, once every 5 seconds which is extremely important for her combos. Another detail most relevant in Shiyu Defense is that defeated enemies with White Thunder afflicted will automatically cause SAnby to unleash Thunder Smite on the nearest enemy.
With her Additional Ability active (requiring a Support or Stun agent to be present in the party), SAnby gets 10% extra CRIT Rate and also gives an extra 25% Aftershock DMG Bonus against enemies marked with Silver Star for all party members (including herself). Plus, her Ultimate and Chain Attack are considered Aftershock DMG. However, this only applies if SAnby is actively controlled on-field. In any case however, activating this Additional Ability is such a huge damage boost that it is a necessity in all of SAnby’s best teams.
SAnby features a 5-part Basic Attack that can simply be held down to perform the full combo. The 3rd hit has the additional property of grouping enemies. This serves as an easy way to replenish the Silver Star Mark when no resources are available. Her Basic 3 is split into 2 parts - The grouping and a finisher. Simply spamming her Basic attack will skip the Finisher and directly go into her Basic 4; however, her Basic 3 Finisher generates a good amount of Silver Star Mark, and hence it is better to wait a short while until she has used her Basic 3 Finisher before continuing pressing the Basic Attack Button.
SAnby’s Dash Attack will ideally not be used in her rotation; however, her Dodge Counter is very interesting because it quickly replenishes about half of the Silver Star gauge on enemies, and it is one of her primary means to do so. It has the added property of making her combos smoother for 15s via a state called Voltage Overload which allows her to cancel any Basic Attack, Dash Attack and Dodge Counter with her Special Attack or EX Special. During this state, her EX Special can now also be activated by simply pressing instead of holding it.
SAnby’s EX Special fully replenishes Silver Star Mark on enemies that are hit by all of its damage. It is essential to her Stun combos and at least one EX Special, ideally 2, must be saved for every Stun window.
Similarly to SAnby’s EX Special, her Ultimate fully restores the Silver Star Mark on enemies hit, and it deals a huge amount of damage. However, even though it has a rather lengthy animation, we still want to use it during the stun window and saving her Ultimate for it is rather important.
Her Chain Attack can additionally replenish a good chunk of the Silver Star Mark per Chain Attack, but since her Stun Windows are rather tight, this doesn’t matter too much - it is primarily used for additional damage and high Decibel generation.
As said earlier, SAnby’s Dash Attack will go unused in her best combos, also applying to her regular Special Attack (without enough Silver Star gauge applied on the enemy) and while her Assist Follow-Up and Quick Assist indeed see use, they do not do anything special and hence are not worth going over in detail.
Thanks to the significant buffs to her damage recently provided in version 2.3, SAnby currently stands as one of the strongest Electric DPS Agents in the game under the right conditions. She performs well against all manner of Electric-weak enemies, particularly those who allow her to use her Dodge Counter often (e.g Defiler, Unknown Corruption Complex).
Obtaining easier combos via her Voltage Overload state, having received damage buffs to her Special Attack via acquiring a new move, having slightly enhanced AoE capabilities via the buff to White Thunder and her Basic 3, being able to replenish Silver Star via other teammates’ Aftershocks, and having increased Aftershock damage as well as having her Ultimate and Chain Attack count as Aftershock damage has helped take her damage to new heights, representing a significant increase in her power level.
She likes taking up active on-field time (partially in order to execute these Dodge Counters) and performs at her best with Agents that allow her to take this on-field time as much as she can, especially with inactive Aftershock Agents (Orphie, Trigger, Ju Fufu are all some of her most important team options and are all part of this niche). This is because inactive Aftershock Agents will enable SAnby to use her high-damaging Special Attacks more often while having their own damage increased by SAnby and creating a team archetype where everyone is buffing each other’s damage and dealing damage at once, with SAnby taking the most on-field presence.
In conclusion, SAnby is a very capable Electric DPS Agent who works in a cohesive team archetype. Outside of this archetype, she remains very much usable as she has a lot of good team options, against enemies weak to Electric and/or enemies that favour performing lots of Dodge Counters. Having recently gotten buffs, she has become stronger than ever and will be a very serviceable DPS to help you clear the Endgame Contents of Zenless Zone Zero.
Please note, that we have omitted the automatic triggers of Special: White Thunder and Special: Thunder Smite for increased clarity.
The rotation below is a simple basic S0 Anby rotation when playing with Orphie and Trigger. Requires at least 60 energy and around 60% of Silver Star Mark filled. While this rotation is effective there are optimizations that can be added to increase S0 Anby's damage further.
Trigger Stun with S0 Anby
Chain Attack with Trigger (to apply King Of The Summit)
Chain Attack
Cancel Chain
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Ultimate
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Switch to Orphie
Ultimate (Orphie)
Quick Assist
EX Special
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Requires at least 120 energy. While this rotation is effective there are optimizations that can be added to increase S0 Anby's damage further.
Trigger Stun with S0 Anby
Chain Attack with Trigger (to apply King Of The Summit)
Chain Attack
Cancel Chain
Ultimate
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
EX Special
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
EX Special
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
The timing for this combo is extremely tight and hard to pull off. This combo will require manual chain and a bit of practice to get down right. Requires 120 Energy and a full Silver Star Mark before Stun.
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary (swap-cancel)
Trigger Stun with Stunner (ideally with their EX Special to apply King Of The Summit)
Chain Attack
Cancel Chain
Special Attack: Azure Flash (optional; only if 1 Silver Star Mark is present)
EX Special (swap-cancel)
Trigger Stun with with another character
Chain Attack
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Azure Flash - Boundary
Ultimate
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
EX Special
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Requires at least 60 energy and a nearly full Silver Star Mark before stun. While this rotation is effective there are optimizations that can be added to increase S0 Anby's damage further. As a side-note, usually this combo will not fully fit into the stun window.
Trigger Stun with S0 Anby
Chain Attack with Trigger (to apply King Of The Summit)
Chain Attack
Cancel Chain
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Ultimate
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
EX Special
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash
Special Attack: Azure Flash - Boundary
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The W-Engine calculations below are team-buffed calculations and here's the team we used for them:
Orphie & Magus + Bellicose Blaze
Trigger + Spectral Gaze100.00%
95.11%
87.56%
75.66%
71.56%
1
Aftershock and Dash Attack focused Disc Drive set that grants 15% DMG to Aftershock/Dash ATKs, 12% CRIT RATE and 12% Combat ATK when fully stacked. S0 Anby can easily fully stack this set and keep it permanantly active with no trouble making it her best Disc Drive set.
Best combined with your choice of 2-PC Set:
Woodpecker Electro
Hormone Punk
Astral Voice
Thunder Metal
Branch & Blade Song
Puffer Electro
Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK
ATK: 2800 - 3200+
HP: 10000+
DEF: 800+
CRIT RATE: 58% - 78% (before Additional Ability and Shadow Harmony)
CRIT DMG: 160% - 200%+ (before Core Passive)
CRIT is a more valuable stat for S0 Anby compared to other characters, due to the additional scaling granted by her Core Passive. The 30% CRIT DMG multiplier to Aftershock damage makes stacking both CRIT-related stats even more of a priority.
Special Attack
Chain Attack
Basic Attack
Dodge
Assist
Teams & Synergy
Below we list only the most important synergies for Anby: Soldier 0. The character can work with others if you know what to do and how to use them.
Trigger
Ju Fufu
Pulchra - These are the best Stun options for SAnby to shine, Trigger being a level above Pulchra and Ju Fufu (Ju Fufu can however be used alongside Trigger being fairly equal to Astra Yao). All of them can provide buffs (Pulchra mostly via M6) and they can inflict Daze and Aftershock damage while inactive, however Trigger provides much more significant buffs especially with her Signature W-Engine and more Daze while inactive than the others, that she activates quicker. However, all 3 make for an amazing Stun pairing for SAnby due to their ability to leave the window open for SAnby to take field time and make full use of her kit mechanics - including generating additional Silver Star for SAnby.
Seed
Orphie & Magus - These two Attack Agents can and want to be paired alongside other Attack Agents who function as main damage dealers in order for their kits to work well. This is because Seed and Orphie are able to buff Attack Agents in several ways. Seed gives them Energy, ATK, DMG dealt and CRIT DMG increases. Orphie on the other hand provides ATK buffs, deals Aftershock damage, and provides DEF Ignore on Aftershock Attacks while operating completely inactively if desired! For these reasons, they work well as a mix of DPS and Support for SAnby. Great pairings overall. Orphie can also generate Silver Star for SAnby from her Aftershocks.
Astra Yao
Nicole
Lucy - These 3 generalist units are capable of acting as Support for any team in the game. Astra Yao provides Quick Assists, extra Chain Attacks, healing, super low field time, ATK, DMG and CRIT DMG buffs which makes her the overall best choice in almost all cases. Nicole provides the sought-after DEF Shred and CRIT Rate at M6 which makes her competitive, and Lucy has long-lasting ATK buffs which makes her a very practical choice, especially in Fire teams where she can help with building Anomaly and trigger Additional Abilities. All in all, these three can work with anyone.This section lists most popular teams featuring Anby: Soldier 0 in the current phase of Shiyu Defense.
This section lists most popular teams featuring Anby: Soldier 0 in the current phase of Deadly Assault.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
ZZZ has changed a lot from 1.0 - many new mechanics, enemies characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscapes, Disc Drive and W-engine calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in.
The W-Engine calculations below are team-buffed calculations and here's the team we used for them:
Orphie & Magus + Bellicose Blaze
Trigger + Spectral GazeShiyu Defense / Deadly Assault
This section contains information about Anby: Soldier 0 performance in the latest Shiyu Defense and Deadly Assault cycles (2.8.1). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Anby: Soldier 0 in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Anby: Soldier 0 in the current phase of Deadly Assault.
Mindscapes data comes from players who used Anby: Soldier 0 in the current SD cycle (4655) or in the current DA cycle (2282).
SD
DA
79.15%
29906Mindscape 0
10.43%
328467.51%
364111.28%
385900.55%
395630.07%
395251.02%
41884W-Engines usage data comes from players who used Anby: Soldier 0 in the current SD cycle (4655) or in the current DA cycle (2282).
SD
DA
84.52%
299264.27%
268853.58%
269262.5%
289541.06%
296380.79%
27049Disk Drives usage data comes from players who used Anby: Soldier 0 in the current SD cycle (4655) or in the current DA cycle (2282).
SD
DA
54.72%
2941438.13%
296472.48%
313331.29%
295591.14%
310660.65%
30074