Last updated: May 26, 2026

Best guide and build for Nanally from Neverness To Everness (NTE). Nanally is an
rarity character from the
Anima element who performs the
Damage role in combat. Their Arc Compatibility is Plasma. This guide provides a comprehensive overview of Nanally's best build, including recommended builds and the strongest team compositions and rotations that maximize their potential.
The ichi-daime of the Colucci — currently seeking new recruits.
Last review update
Patch 1
Last major build/calcs update
Patch 1
Last profile update*
May 26, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Nanally check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Colucci Secret Skill
Basic Attack: Colucci Secret Skill
Bares her fangs and brandishes her claws, performing up to 5 consecutive attacks, dealing Anima DMG. Dodging does not interrupt the combo.
Basic Attack: Heavy Hitter!
Triggers by holding Basic Attack. Performs up to 3 powerful attacks, dealing Anima DMG. Chains after Critical Riposte and the 1st, 2nd, 3rd, and 5th attacks of Colucci Secret Skill. Dodging does not interrupt the combo.
Basic Attack: Colucci Secret Gundo
Enters aim mode, dealing 1 instance of single-target Anima DMG to the enemy in the crosshair.
Basic Attack: Grand Entrance!
Swings her claws in the air and plunges, dealing 1 instance of Anima DMG to an area upon impact.
Increases DMG based on fall height, up to 100%.
Critical Riposte: Can't Touch This!
Triggers when using Colucci Secret Skill after a Critical Dodge. Charges toward the target at full speed, planting one hand on the ground, delivering a roundhouse kick that deals 1 instance of Anima DMG to an area, and reducing Break.
Said to be a secret combat technique passed down in the Colucci, though it clearly incorporates many street-fighting elements from Hethereau.
Colucci Howling Technique
Hehe, surprise time! Deals 5 instances of Anima DMG to surrounding enemies and wraps herself in Anima Esper Ability, gaining the Ichi-daime's Authority effect. Lasts 12s or until Nanally is switched out. Ends Ichi-daime's Authority early when recast.
Mint tried to learn this move from Nanally, but the moment she saw that Nanally's hair went rough, curved, split, and knotted, she gave up the idea. Adler is not with her in the Bureau of Anomaly Control to take care of her hair, after all.
Colucci Ultimate Technique
I'm way stronger than them! Deals 7 instances of Anima DMG immediately to surrounding enemies and summons Underboss to fight alongside her. Creates a small pull effect on surrounding enemies with Nanally's attacks while Underboss is active, and coordinates with all of Nanally's attacks to launch strikes, dealing Anima DMG that also counts as follow-up attack damage.
"A proper gang leader will give her goons some room to shine in the spotlight — I can't fight without my goons?! Ahem, are you having doubts about my strength?"
Justice from Above
Time to get serious! Charges with a spinning motion, delivering a kick and dealing 1 instance of Anima DMG to an area.
Got a problem? Come find Nanally — I've got you covered!
More Than Passionate
Blossom Enhancement: Fires 10 Vita Pistils with each Vita Bud, reducing the interval between each shot to 1s.
The First Rule of Gang Wars: "Watch your back."
Fair Duel
Applies 1 follow-up attack to a single enemy, dealing Anima DMG of 60% ATK whenever any character in the team deals 1 instance of Esper Cycle DMG to an enemy while in Ichi-daime's Authority state. DMG Ratio scales with Basic Attack skill level, reaching 129.5% at Lvl 11. Triggers once every 2s.
"Hey, hey, hey! The duel's already started! Running soooo far away… Chickening out, huh?"
Gang Formation
Awakening 1
Second Member
Awakening 2
Call Me the Boss
Awakening 3
Applies 1 follow-up attack to a single enemy, dealing Anima DMG of 50% ATK whenever Nanally deals damage to an enemy while in Ichi-daime's Authority. DMG Ratio scales with Basic Attack skill level, reaching 107.9% at Lvl 11. Triggers once per second.
Not a Troublemaker
Awakening 4
Because We're Family
Awakening 5
Followers Everywhere
Awakening 6
Colucci Secrets Part 1
3-Awakening Bonus
Colucci Secrets Part 2
6-Awakening Bonus
Family Business
Level 1: Nanally increases dish prices by 0.2 Fons for every Main Dish tag on dishes.
Level 2: Nanally reduces ingredient consumption rate by 1%.
Level 3: In Owner's Selection, hitting customers with the hammer grants 115% of the current dish price.
Level 4: Nanally reduces ingredient consumption rate by 1%.
Level 5: Nanally increases dish prices by 0.3 Fons for every 2 Main Dish tags on dishes.
Nanally Trait information aren't available yet. It will be added soon!
Type II Specialization
Type 2
Nanally images aren't available yet. They will be added soon!
Review
Both Ichi-Daime's Authority and Underboss stacking together means her damage will be very high once both are active.
Boosts Blossom output just by running her normal rotation, so she's contributing to the whole team.
Straightforward rotation that isn't hard to pick up
Walks on walls in the overworld which is genuinely useful for exploration. + Shop Management buffs (and can bonk customers!)
Wants a lot of uninterrupted field time and loses a significant chunk of her burst window the moment she gets hit.
Ichi-Daime's Authority doesn't persist when you switch out, so if you're forced off field you're rebuilding from scratch.
Ohoo, so you want to be a member of the Colucci Family? Well, you came to the right place. Meet Nanally, an Anima Attribute character who performs in the Damage role in combat.
To sum it up simply, Nanally is all about Follow-Up Attacks. You can apply follow-up attacks via her passive, Fair Duel, every time a character on the team deals an instance of Esper Cycle DMG to an enemy while in the Ichi-Daime's Authority state, which you get from her skill, Colucci Howling Technique, and which also deals damage. While in this state, you can walk on any surface and climb extremely fast, but more importantly, in battle, it gives you a whopping 30% increase in Crit DMG.
You also summon the Underboss from using her Ultimate, Colucci Ultimate Technique. After you use this damaging Ultimate, Underboss becomes active, and for every hit you land, you will also deal Anima DMG that counts as follow-up attacks. So if you have both the Ichi-Daime's Authority state active and Underboss, she is going to deal a lot of damage with her basic attacks.
Though, she wants uninterrupted field time during this burst, and a lot of it. Her damage comes from chaining those normal attacks together, and if something hits her and breaks that chain, you lose a significant chunk of her burst window. The Ichi-Daime's Authority state also does not persist when switching out.
Her rotation is straightforward: open with her Skill, then use her Ultimate to grab the burst buff. After that, you just spam normal attacks. When her Ultimate is ready again, open with her Skill first. The last hit of the Ultimate launches enemies into the air, then you use normal attacks to fill the Esper Cycle meter and swap to your next intended Esper Cycle reaction, probably Blossom, though Hexed works too, and repeat.
Overall, Nanally is a main DPS with a pretty clear usage style. Both of her states stacking on top of each other is what makes her so dangerous. Ichi-Daime's Authority provides that 30% Crit DMG buff, while Underboss simultaneously converts every normal attack hit into additional Anima follow-up damage, meaning the damage compounds fast once she gets rolling.
Her Passive, More than Passionate, also significantly boosts Blossom output, so she actively contributes to the whole team's reaction damage just by running her normal rotation. And if none of that sold you, her skill,, letting her walk on walls in the overworld is genuinely useful for exploration on top of everything else.
Best Build

For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Nanally best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Anima DMG % > Crit DMG % > ATK % > Crit Rate %
Crit Rate % > Crit DMG % > ATK % = DMG % >> ATK
HP: 20,000+
ATK: 2200+
Crit Rate: 85%+
Crit DMG: 100%+ before 56% from Cartridge set bonus.
Universal DMG: 10%+
Anima DMG: 47.5%+
Passive 1 = Passive 2 = Basic = Ult > Skill > Support
Teams & Synergy
Blossom Team
Hexed Team
Awakenings & Calcs
In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.
Gang Formation (A1) > Because We're Family (A5) = Call Me the Boss (A3) > Not a Troublemaker (A4) > Followers Everywhere (A6) > Second Member (A2)
Honestly, all of her Awakenings are pretty good. Gang Formation (A1) is generally your first pickup if you don’t have any other Awakening, granting her 2.5 Ultimate Energy for each follow-up attack she performs, which greatly improves her ult consistency and smooths out her rotations.
Because We're Family (A5) and Call Me the Boss (A3) sit at roughly the same priority and go very well with each other if you have 2 Awakenings to spend. They are treated as equal priority mainly because you generally want both together for combat value, even though A3 on its own does not give as high of a damage boost as A5. This combo should give you a higher DMG boost than picking Gang Formation (A1) first. A3 triggers an additional follow-up attack dealing Anima DMG whenever she deals damage during Ichi-daime's Authority, and A5 stacks up to 20% ATK off every follow-up attack she performs, so A5’s effect is a lot stronger with if you also have A3.
Not a Troublemaker (A4) doubles Underboss's damage output, which is a good boost on its own, but it gets even better once Second Member (A2) is extending Underboss uptime by 3 seconds. A2 is the lowest priority on its own but pairs well with A4.
Followers Everywhere (A6) extends Ichi-daime's Authority to 15 seconds in combat and 20 seconds out of combat. It sits a bit lower on the priority list for combat reasons, but outside of it, it’s genuinely a great QoL since Ichi-daime's Authority state also lets Nanally ignore gravity and walk on any surface, so making it last longer is just nice.
Getting to R6 (all 6 copies) will give you an additional 15% DMG buff with no conditions attached.
Nanally dupe calculations show the relative gain of each Awakening compared to the 'base' character without any active.
This grants Nanally 2.5 Ultimate Energy for each follow-up attack she performs, up to once per second, greatly improving how consistently she gets her Ultimate back. This is generally your first pickup if you only have one Awakening, since it gives you higher consistency and smoother rotations. However, if you have 2 Awakenings to spend, grabbing A3 and A5 together likely gives you a higher DMG boost, so it's worth keeping that in mind when planning your order.
This extends how long Underboss stays active on the field. It gives the lowest individual DMG boost out of all her Awakenings, but if you already have Not a Troublemaker (A4), picking this up makes more sense since doubling Underboss's damage output becomes a lot more valuable the longer it stays on the field.
This adds an extra follow-up attack that deals Anima DMG every time Nanally deals damage during Ichi-daime's Authority, up to once per second. It’s a solid pickup that ramps quickly because of how many hits she puts out during her burst window, and it works especially well with Because We're Family (A5) since those extra follow-up attacks help stack A5’s ATK effect faster, making both stronger together. If you have 2 Awakenings to pick, A3 and A5 are what you should pick for combat.
This doubles Underboss’s damage output, which is already a pretty big deal considering how many hits it puts out during her burst window. It’s strong even if you grab it on its own, but it really starts to feel better once you have Second Member (A2), since the extra 3 seconds of uptime means you can deal even more DMG. That’s why it’s worth keeping that pairing in mind when you’re deciding the order you pick things in.
This stacks up to 20% ATK for every follow-up attack Nanally performs, building up over the course of her burst window. It's one of her best damage Awakenings and pairs naturally with Call Me the Boss (A3) since A3 generates more follow-up attacks, meaning the two feed directly into each other for a much bigger combined boost. If you have 2 Awakenings to pick, A3 and A5 are what you should pick for combat.
A6 extends Ichi-daime’s Authority to 15 seconds in combat and 20 seconds out of combat. It’s lower on the priority list for combat since her other Awakenings do more for damage, but the out of combat duration is a really nice QoL. Being able to stay in that state longer makes exploration feel a lot smoother since Nanally can ignore gravity and walk on any surface, so the extra time just makes moving around more comfortable.
R3 is a generic skill level increase, and all calculations are Raw Gain with no other Awakens included.
R6 increases Nanally's damage by an additional 15%. Simple and no conditions attached. Calculations are Raw Gain with no other Awakens included.