Last updated: May 26, 2026

Best guide and build for Zero from Neverness To Everness (NTE). Zero is an
rarity character from the
Cosmos element who performs the
Damage role in combat. Their Arc Compatibility is Solid. This guide provides a comprehensive overview of Zero's best build, including recommended builds and the strongest team compositions and rotations that maximize their potential.
Last review update
Patch 1
Last major build/calcs update
Patch 1
Last profile update*
May 26, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Zero check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Appraisal
Basic Attack: Appraisal - Severance
Channels energy through the weapon, performing up to 5 consecutive attacks that deal Cosmos DMG.
Basic Attack: Appraisal - Break
Wields the weapon mid-air and plunges, dealing 1 instance of Cosmos DMG to an area upon impact.
Increases DMG based on fall height, up to 100%.
Critical Riposte: Flash of Inspiration
Triggers when using Appraisal - Severance after a Critical Dodge. Seizes the opening from the enemy's missed attack and swings the weapon to counter, dealing 1 instance of Cosmos DMG to an area and reducing Break.
Handling a sword is the only way I feel in control.
Appraise and Engrave
Opening, exposed! Performs 3 consecutive weapon strikes. Leaps into the air to charge. Fires an Esper Cannon that deals 1 instance of Cosmos DMG to an area. Deals an additional 1 instance of Cosmos DMG to the first enemy hit whose level is below Zero's own level.
A surreal scene, outlined in slashes, emerges from thin air.
Divide by Zero
Sweeps away the unseen lines that connect the Nexus in a dance of blades. Deals multiple instances of Cosmos DMG to an area.
I sense an Anomaly Nexus, bound by invisible, silent, intangible ties… All severed in an instant with a single graceful strike.
Rift Blossom
Slashes through space and detonates a rift, dealing 2 instances of Cosmos DMG to an area.
Appraiser
Charge Enhancement: Restores HP equal to 50% of Zero's Base ATK when the active character gains Ultimate Energy.
Where will this ability to read and understand anomalies lead me?
Anomaly Perception
Ultimate: Divide by Zero damage increases by 25%.
Zeroth Sense Synchronization
Blooming Gaze
Awakening 1
Finding the Calling
Awakening 2
Anomalies Record
Awakening 3
Undecided Factors
Awakening 4
Theopneustos
Awakening 5
Deceptive Liberation
Awakening 6
Discern
3-Awakening Bonus
Zero Display
6-Awakening Bonus
Five-Star Paragon
Level 1: Increases Affinity gained from Gifts by 5% when Bond Level is 4 or below.
Level 2: Increases Affinity gained from Gifts by 5% when Bond Level is 5 or below.
Level 3: Increases Affinity gained from Gifts by 5% when Bond Level is 6 or below.
Level 4: Increases Affinity gained from Gifts by 5% when Bond Level is 7 or below.
Level 5: Increases Affinity gained from Gifts by 5% when Bond Level is 8 or below.
Zero Trait information aren't available yet. It will be added soon!
Type III Specialization
Type 4
Zero images aren't available yet. They will be added soon!
Review
Instantly enables Esper Cycles with Skill, making rotations much smoother
Their Cosmos Attribute aligns well with their gameplay as it’s the most middle of the upper cycle enabling good rotation values for Blossom, Remora or Charge compositions.
Low investment character and easy to use.
Doesn't have many additional effects or uniqueness to their kit aside from the Cycle Rate.
Our MC, Zero, is of course the character you start with. They are a Cosmos Attribute character who performs in the Damage role, at least that is what it says officially. Realistically though, Zero will not be a main damage dealer for the team. Even though their damage is fine, their real specialty lies in their skill, Appraise and Engrave.
It deals damage like most skills do, and from reading the description you might not see why it is so special, but it has a 100 Cycle Rate, meaning every time you use it you will instantly be able to form an Esper Cycle.
As a Cosmos character, Zero will fit in Blossom, Remora, and Charge compositions, and the ability to fill the Esper Cycle immediately is very strong and makes rotation cycles much easier. Each rotation only requires casting Ultimate plus Skill. After the Skill instantly fills the meter, you swap to the next character that needs to trigger the reaction.
As the MC, you of course will get all your Awakenings for free which includes DMG boosts and better Ultimate Energy gain, etc. Once you get all the Awakenings, you unlock Resonance 2, Zero Display, which grants the whole team a DMG increase every time they trigger a Cosmos Esper Cycle, which is essentially Zero’s main purpose.
Simple to use and a great character for simplifying Esper Cycle rotations, and also the first character you get.
Best Build

For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Zero best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Crit Rate > Crit DMG > ATK %
Crit DMG > Crit Rate > DMG % > ATK % > ATK
Cycle Intensity > Crit Rate > Crit DMG > ATK %
Cycle Intensity > Crit Rate > Crit DMG > DMG % > ATK % > ATK
HP: 20,000+
ATK: 2000+
Crit Rate: 45%+
Crit DMG: 90%+
Universal DMG: 10%+
Cycle Intensity: 250+
HP: 20,000+
ATK: 2600+
Crit Rate: 45%+
Crit DMG: 100%+
Universal DMG: 10%+
Cycle Intensity: 50+
Passive 2 > Ultimate = Skill > Support > Basics > Passive 1
Teams & Synergy
Awakenings & Calcs
In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.
Finding the Calling (A2) > Anomalies Record (A3) > Undecided Factors (A4) = Theoneustos (A5) > The last two left
You’ll be getting all of MC’s Awakenings, so no need to stress about it too much, honestly.
Finding the Calling (A2) is likely the one you should grab first as it will have you get back your Ultimate faster, the rest of awakening while decent aren’t like huge increases though. Anomalies Record (A3), Undecided Factors (A4) and Theoneustos (A5) can provide decent DMG increases.
The other awakenings don’t provide much of a notable increase in performance, but of course still grab them. Especially when you get R2, which will grant the entire team an ATK buff every time Zero triggers any Cosmos Esper Cycle.
Zero dupe calculations show the relative gain of each Awakening compared to the 'base' character without any active.
This deals an extra hit against enemies at a lower level than Zero on the first strike, ignoring a large portion of their DEF. Unfortunately this does nothing against the bosses you'll actually be fighting since the max character level exceeds them, making this essentially a dead awakening in most relevant content.
This grants extra Ultimate Energy after successfully casting Appraise and Engrave, getting your Ultimate back faster. This is likely the one you want first since getting back your Ultimate faster directly feeds into how smoothly your rotation cycles run. Assumes +1 Ultimate for the calc.
This gives a significant Crit Chance boost to Divide by Zero. It's a solid damage pickup and a good next priority, though depending on how many Crit Rate substats you have stacked, a Crit DMG mainstat can actually edge this out in value.
This scales Divide by Zero's damage based on Zero's Base ATK up to a cap. It's a decent DMG boost that rewards investing into Zero's ATK, and while it's not something you rush it's a fine pickup once you have A2 and A3 sorted.
This gives Zero an ATK boost for a short window after triggering their Support Skill. It's the smallest gain of the bunch and pretty situational, so it sits at the lower end of the priority list but still worth grabbing eventually.
This increases the Extra DMG Ratio of Appraise and Engrave. Same situation as A1 though, it does nothing against the bosses you'll actually be playing against since it only applies to enemies below your level, making this another dead slot in practice.
R3 is a generic skill level increase, and all calculations are Raw Gain with no other Awakens included.
When Zero triggers any Cosmos Esper Cycle, the whole team gets an ATK buff for a decent duration. This is essentially Zero's main purpose as a character, and since triggering Esper Cycles is exactly what they're built to do, keeping this buff up consistently is very natural to their playstyle. Calculations are Raw Gain with no other Awakens included.