
To learn more about Kloss check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
15981
10985 + 4996
979
754 + 225
1181
869 + 312
143
128 + 15
10%
10% + 0%
150%
150% + 0%
28%
0% + 28%
12%
0% + 12%
Data Merge
Cooldown: 0
Tags: Debuff, Single DMG, Slow, Vulnerable
Kloss commands a drone swarm to strike, dealing 2 hit(s) of 120% damage to a single target; the final hit has a 100% chance to inflict 1 stack(s) of [Hacking Progress].
Level 2: Increases damage multiplier to 110%.
Level 3: Increases the chance of inflicting [Hacking Progress] to 100%.
Level 4: Increases damage multiplier to 120%.
Level 5: Increases all effect values of [Hack In!] by 5%.
Tech Upgrade
Cooldown: 4
Tags: Steal Turn Meter, Turn Meter+, AoE
Kloss's deployes a force field with her drones, and the cat's phantom weaves throught it, dealing 220% damage to all enemies with a 100% chance to inflict 1 stack(s) of [Hacking Progress]; there is also a 80% chance to steal the target's Turn Meter and redistribute it evenly among all teammates. Every 1 stack(s) of [Hacking Progress] increases stealing amount by 10% with [Hack In!] counting as 4 stacks.
Level 2: Increases damage multiplier to 200%.
Level 3: Increases the chance of inflicting [Hacking Progress] to 100%.
Level 4: Increases damage multiplier to 220%.
Level 5: Increases Turn Meter steal chance to 80%.
Formatting
Cooldown: 4
Tags: Debuff, DEF-, AoE
Kloss projects an electronic pulse bommb at enemy coordinates, detonating it and leaving behind her signature graffiti. Deals 260% AoE damage to all enemies, with a 100% chance to apply [DEF-] and [SPD-] for 2 turns, and a 100% chance to apply 2 stacks of [Hacking Progress] to the main target and 1 stack to the remaining targets.
Level 2: Increases damage multiplier to 240%.
Level 3: Increases the chance of inflicting [Hacking Progress] and [DEF-] to 100%
Level 4: Increases damage multiplier to 260%.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Kloss is an absolute powerhouse debuffer, having a wide arsenal of crippling afflictions. Her unique debuff [Hacking Progress] stacks up to 3 times, each stack increasing the enemies’ damage taken by 5% and reducing their damage dealt by 10%. When 3 stacks are reached, the [Hack In!] debuff is applied, bringing the values to 25% damage increase and 40% reduced damage dealt (and it can’t be cleansed).
Basically, she can not only increase the damage enemies take but also reduce their outgoing damage. This is a really powerful combination that makes PVE content easier if you decide to use her.
Her S2 also has a chance to apply [Hacking Progress] to all enemies, while having an 80% chance to steal the target’s turn meter and redistribute it evenly between allies. When it comes to her S3, it can apply a [DEF-] and a [SPD-] in an AOE manner, while also applying stacks of [Hacking Progress] (2 on the primary target, 1 on the other targets).
All this considered, she ends up lowering the enemies’ damage dealt, increasing the DMG they take through 2 different debuffs, and lowering their SPD. This makes her a force to be reckoned with.
With so many diverse and powerful debuffs, Kloss can synergize with a lot of other characters - she's a plug-and-play character that helps the team with her debuffs no matter the content (well, avoid playing her against Reason enemies due to her element).
3 powerful debuffs in one skill,
Very versatile - can be slotted into any team,
Can also steal turn meter.
Has some ramp-up time when it comes to her unique debuff.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
A top tier option for Kloss when played in teams that don't already have easy access to a Speed buff from characters like Lily. This will allow Kloss to cycle much more quickly while also having excellent Speed based Matrix Set options. However, this Shell loses much of its potency if its Speed buff is already provided for.
Best Module Sets:
2
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Allows Kloss to use her S3 back to back allowing for better uptime on her most powerful debuffs in short fights making it a top option in those situations. Less powerful in longer fights.
Best Module Sets:
3
A strong supportive option for debuff-focused characters. On use, the Shell grants 50% Effect ACC and causes any non-control and non-DoT debuffs applied during the turn it's activated to be extended by one turn. This shell also deals a non-negligible amount of damage with its 2 hits on use. A top choice for any character looking to improve uptime and accuracy for their debuffs.
An alternative Shell option for extending Kloss's initial S3 debuffs to Codex of Magic while also granting her a nice chunk of damage and some additional EFF ACC%. Unfortunately after the initial S3 use will fall out of sync with it causing the Shell to be triggered on other abilities reducing some of it's power in longer fights.
Best Module Sets:
4
Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.
If you're ok giving up some Speed options and more ability focused Shells, Artisan can also be a good defensive alternative. Use DEF% bonuses wherever possible when using this shell.
Best Module Sets:
PVP builds aren't available yet. They will be added soon.
Speed, Effect ACC
For Kloss, focus on getting Effect ACC main stat. One HP or DEF main stat can help in case needed some tank stats. The most important sub stat to this animus is speed so try to get as much as you can but try to always make it slower than your Dispeller.
S1 > S3 > S2
Teams
The teams below come from our Teams database and showcase ANY team with Kloss present within in all content available in the game.
DokiDoki Hell #1
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Hell #7
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Inferno #1
Content: DokiDoki || Team type: Generic || Time: 1-2m
DokiDoki Inferno #16
Content: DokiDoki || Team type: Generic || Time: 0-1m
DokiDoki Inferno #2
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #3
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #4
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #7
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #9
Content: DokiDoki || Team type: Generic || Time: 2-3m
Khloros Inferno #3
Content: Grim Pursuit || Team type: Generic || Time: 1-2m
Mizuki can be replaced by another Dispel S3.
Nether Quarry Apete #1
Content: Nether Quarry || Team type: Generic || Time:
NicoNana Inferno #5
Content: Grim Pursuit || Team type: Generic || Time: 0-1m