
To learn more about Rahu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
15655
10724 + 4931
1335
948 + 387
1004
708 + 296
132
117 + 15
18%
10% + 8%
150%
150% + 0%
12%
0% + 12%
0%
0% + 0%
Flame Stream
Cooldown: 0
Tags: DEF-, Single DMG
Mystical smoke rises, obscuring vision; deals damage equal to 380% of his DEF to a single enemy with a 80% chance to inflict a 1-turn [DEF-].
Level 2: Increases the rate of additional DMG Dealt based on own DEF to 350%.
Level 3: Increases the chance of inflicting [DEF-] to 60%.
Level 4: Increases the rate of additional DMG Dealt based on own DEF to 380%.
Level 5: Increases the chance of inflicting [DEF-] to 80%.
Wrathful Form
Cooldown: 0
Tags: PASSIVE, Follow-up ATK, Buff, Cleanse
Rahu's offers a gift of hospitality. At the start of the battle, gains 3 stack(s) of [Wrath]. During battle, whenever other allied Animus act 4 times, gain 1 stack(s) of [Wrath]. When other allied Animus don't use attack skills during their turn, has a 60% chance to gain 1 stack(s) of [Wrath].
Level 2: Increases the chance of gaining additional [Wrath] to 40%.
Level 3: Increases the chance of gaining additional [Wrath] to 50%.
Level 4: Increases the chance of gaining additional [Wrath] to 60%.
Level 5: Increases the number of [Wrath] stacks gained at the start of the battle to 3.
Flame Authority
Cooldown: 4
Tags: AoE, DEF+
To receive without giving is discourtesy: Rahu first applies a 2-turn [DEF+] to all allies while gaining 3 stack(s) of [Wrath], then deals damage equal to 400% of his DEF to all enemies.
Level 2: Increases the rate of additional DMG Dealt based on own DEF to 370%.
Level 3: Increases the limit of [Wrath] stacks to 12.
Level 4: Increases the rate of additional DMG Dealt based on own DEF to 400%.
Level 5: Increases the number of [Wrath] stacks gained to 3.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT Rate +8%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Rahu is a sort of jack-of-all-trades, master of some. He specializes in Single Target DPS and team-wide Support. It’s all balanced out, however, by weaker burst damage and a stackable buff that buffs his damage, but is used up when supporting allies - this leads to some issues that you need to work around to make him perform well.
[Wrath] is his unique stackable buff, offering 5% DEF to Rahu, stacking up to 12 times. His S2 gives him some Wrath at the start of the fight, and gives some more for every four actions done by allies if Rahu is able to act (beware of Stuns, Freeze and of course Death!), and he has another chance to gain even more Wrath whenever allies do not use attack skills (any ability that can hit the enemy and deal damage to it is an attack skill).
A single stack of Wrath can be randomly consumed to assist allies with Rahu’s S1 when they attack, and on top of that, he can transfer debuffs from that ally to the target - but it increases the Wrath consumption based on the number of debuffs on the ally.
His S3 applies a team-wide [DEF+], on top of dealing decent AOE Damage and giving him three more stacks of Wrath. Finally, his S1 is where the bulk of his damage comes from - it boasts very high single-target potential and the chance of applying a [DEF-].
Where is the catch, then? As a DEF scaler, it’s more difficult to properly gear Rahu compared to other DPS, as most of the ultra offensive Shells don’t fit him set-wise. On the other hand, this allows him to turn supportive Shells like Artisan into extra personal damage, while keeping their powerful defensive utility.
For PVE, Rahu sets himself apart from the rest of the DPS as 'marathon' specialist who also boasts much more survivability than most - he will shine in longer battles that allow him to stack Wrath like Union Boss or Phantom Theatre. This comes at the cost of performing weaker in shorter battles.
For PVP, however, his ability to generate gigantic shields (via Artisan shell) while continuously increasing his own damage and survivability, coupled with the debuff transfer mechanic inherent to his Wrath, makes for a deadly combo that makes him extremely threatening in any tanky team.
Very good single-target DPS output,
Becomes stronger, the longer the battle lasts,
Tanky and very hard to kill,
Can transfer debuffs from allies to enemies.
Needs time to ramp-up, which makes him bad when you need burst damage and in shorter battles,
DEF scaling limits his set and Shell options,
DEF Shredders hurt him in multiple ways,
Allies sometimes can consume too many Wrath stacks, drastically reducing his damage output (mainly happens when enemies debuff a lot).
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.
Artisan allows Rahu to deliver some truly potent Shields to allies while also not sacrificing too much damage thanks to the 700 flat DEF granted by Artisan a large amount of the time. The sets matrixes Artisan offers are more defensive focused, but giving up some damage potential is usually well worth the sacrifice when considering the utility this Shell provides. Artisan can be ran in either a standard or Timeweave matrix set-up depending on which you prefer.
Best Module Sets:
2
A high damage shell option specifically designed for extra-attack spammers, especially Assist specialists. Its DEF scaling makes it a great option for DEF-based DPS who don't need extra sources of buffs or protection. Can be used to great effects across all gamemodes.
The new best in slot shell for Rahu that amplify his damage by a lot.
Best Module Sets:
1
A PVP-focused shell option offering a triple cleanse and up to 75% Effect RES for 2 turns at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
Best Module Sets:
2
A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
Best Module Sets:
3
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
Best Module Sets:
CRIT Rate, DEF%, CRIT DMG, Speed
For Rahu, Crit Rate is that most important stat as without critting his damage end up being very low so try to get as close as 100 Crit Rate as possible. After that, like with most damage dealers, focus on Crit DMG and DEF - Speed is optional, depending on the setup you're running him.
S2 = S3 >= S1
S2 > S1 > S3
Teams
The teams below come from our Teams database and showcase ANY team with Rahu present within in all content available in the game.
DokiDoki Hell #6
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Inferno #3
Content: DokiDoki || Team type: Generic || Time: 2-3m