
To learn more about DokiDoki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
18927
13342 + 5585
1043
812 + 231
1240
923 + 317
135
120 + 15
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
Pseudocode
Cooldown: 0
Tags: Single DMG, Buff, Purify
Code simulation test, activate: DokiDoki deals 260% damage to a single enemy and gains 1 stack(s) of [Backup] on self.
Level 2: Increases damage multiplier to 240%.
Level 3: Increases the chance of gaining [Backup] to 100%.
Level 4: Increases damage multiplier to 260%.
Level 5: [Backup] can now purify 3 debuff(s).
Full Overwrite
Cooldown: 5
Tags: SPD+, Buff, Turn Meter+, CD Reduction
Chain storage module overwrites existing data; DokiDoki reduces 1 allied Animus' Skill CD by 1 turn(s) 5 times consecutively, each time targeting other allies with the highest total Skill CD, and applies 1 stack(s) of [Data Stream] to them.
Level 2: Increases the limit of [Data Stream] stacks to 10.
Level 3: Increases the damage boost and SPD boost of [Data Stream] to 2.5% point(s) and 2.5 point(s) respectively.
Level 4: Increases the limit of [Data Stream] stacks to 12.
Level 5: Increases the number of Skill CD Reductions to 5 time(s).
Temporal Leap
Cooldown: 4
Tags: Action Boost, Buff
Code reconfigured and meme reorganized; DokiDoki manipulates data flux to increase 1 allied Animus' Turn Meter by 12% 8 times consecutively, each time targeting other allied unit with the lowest Turn Meter, inflicts 1 stacks of [Data Stream] on them, and inflicts 5 stacks of [Backup] on self.
Level 2: Increases the effect of Turn Meter+ to 12%.
Level 3: Increases the number of [Backup] stacks gained to 5.
Level 4: Increases the number of Turn Meter+ to 8 times.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Healing Received +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
DokiDoki is a Support character who, thanks to her universal buffs and Constant element, is highly valued in both PVP and PVE.
Her supportive buff [Data Stream] can stack up to 12 times, with each stack giving 2.5% DMG Dealt increase and 2.5 points of SPD. She frequently applies multiple stacks of the buff through all of her skills, especially her S3. The buff also can't be dispelled, so you don't have to worry about losing it to the pesky dispellers - both in PVE and PVP. Furthermore, she can lower allies’ skill CD and increase turn meter by 12% for the ally with the lowest turn meter, doing it a total of 8 times, giving as much as 96% turn meter split between the team. On top of all that, she can also cleanse debuffs from allies.
Just keep in mind that her ramp-up time is quite long - she's not that good in 'speedrun' compositions, and she's more suited for longer PVE battles - for example Union Boss or Phantom Theatre. When it comes to module bosses or generic PVE content, she can be used and will work well, but other Supports that have more 'frontloaded' buffs will outshine her in one-shot teams.
A similar thing applies to PVP - you would rather use a Support that gives you instant benefit and overcharges your top DPS, rather than spreading the boosts and buffs across the team. Still, in bruiser teams, she actually works really well, but early on, PVP will be all about Speed.
A great generalist support,
Versatile - can be slotted in a lot of teams,
Can cleanse,
Great synergy with characters that rely on buffs being applied often (like Xiada),
Her Speed buff gives flat bonuses, so it stacks with other SPD% buffs.
Requires a bit more effort to use well, since you need to speed tune the team in a different way when you play her,
Not that great in short battles.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Since all her Skills have a really long CD, Codex is a great, if not the best, option for her.
Best Module Sets:
2
Allows you to reduce cooldown of a random ability, improving the cycling abilities of the character.
Great option for her to help with her long CD Skills.
Best Module Sets:
1
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Best for a fast Doki that wants to move first and boost her whole team twice.
Best Module Sets:
2
A mostly PVP-focused shell option designed mostly for Supports and Sustain who can't contend for the initiative. Each Mortal Essence stack allows them to ignore all the negative effects from a Damage Skill that hits them, ensuring they can't be easily neutralized by Debuffers and CC openers. Could see use in niche PVE situations.
Moon Bunny is Doki's new most-used Shell, building a good amount of Speed. Additionally, utilizing Strive lets her take one hit from Debuffers or CC units and then go next, saving your entire team. Also works with Turn 1 playstyle as a pivot option from a tankier 1/2 opener. Usually nowadays, all you need is one turn after Doki boosts your team to kill all the enemies.
Best Module Sets:
Speed, HP%, DEF%
For Doki, either HP or DEF main stat is fine since she doesn't care about anything other than speed. As for sub stats try to get as much speed as possible to help your team to cycle faster.
S3 > S2 > S1
S1 > S3 > S2
Teams
The teams below come from our Teams database and showcase ANY team with DokiDoki present within in all content available in the game.
DokiDoki Inferno #5
Content: DokiDoki || Team type: Generic || Time: 2-3m
Sharon Inferno #1
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #6
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #8
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Terrormaton Inferno #9
Content: Terrormaton || Team type: Generic || Time: 1-2m