
To learn more about Lily check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
17339
12071 + 5268
1041
810 + 231
1362
1034 + 328
142
127 + 15
10%
10% + 0%
150%
150% + 0%
12%
0% + 12%
32%
0% + 32%
Hat Trick
Cooldown: 0
Tags: Turn Meter+, Single DMG
Lily asks Mr. Rabbi to strike swiftly; deals 240% damage to a single enemy with a 50% chance to increase Turn Meter by 20% for herself and the ally with the lowest Turn Meter; allies with [Twin Trick] have a 100% chance to support.
Level 2: Increases the chance of Turn Meter+ to 50%.
Level 3: Increases the Assist chanc to 75%.
Level 4: Increases the effect of Turn Meter+ to 20%.
Level 5: Increases the Assist chance to 100%.
Shadow Trick
Cooldown: 3
Tags: Buff, SPD+
Lily controls Rabbi and Pitu; applies [Twin Trick] to the target ally, and then applies a 2-turn [SPD+] to all allies; if the target already has [Twin Trick], instead applies 3 turn(s) of [CRIT DMG+] and immediately starts the next turn.
Level 2: Increases the Turn Meter+ through [Twin Trick] to 25%.
Level 3: Increases the duration of [CRIT DMG+] to 3 turn(s).
Level 4: Increases the Turn Meter+ through [Twin Trick] to 30%.
Level 5: Reduces Skill CD by 1 turn(s).
Dream Trick
Cooldown: 5
Tags: AoE, CD Reduction, CD+
The show begins! Lily cooperates with Mr. Rabbi and Mr. Pitu; deals 260% damage to all enemies with a 75% chance to extend all Skill CDs by 1 turn(s), and immediately resets all Skill CDs for allies with [Twin Trick]. This skill cannot have its CD reduced.
Level 2: Increases damage multiplier to 240%.
Level 3: Increases the chance of extending Skill CD to 75%.
Level 4: Increases damage multiplier to 260%.
Level 5: Enhances the effect of Skill CD- to reset all Skill CD.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect RES +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect ACC +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Lily is a Support whose kit revolves around her unique buff [Twin Trick] - this buff, applied through the S2, makes the ally who has it increase their turn meter by 30% after every one of Lily’s actions (this buff can only be on one ally at a time). Besides that, Lily can also apply an AOE [SPD+] and a [CRIT DMG+] on the ally with [Twin Trick].
She gains a lot of value with her S3, in which she can extend the enemies’ Skill CDs by 1 turn, and also reset the Skill CD of the ally with [Twin Trick]. Completely. The pairing of Skill CD lower, [SPD+] and the Turn Meter increase is extremely good, and allows the person with Twin Trick to perform extremely well.
Even with all that, the most important part of her kit has to be the versatility that the S1 brings. When Twin Rrick is active on the ally, using S1 during Lily’s turn always procs an Assist with the buffed ally. This allows for very strong combinations to happen.
Overall, Lily can truly express her full supporting power in longer fights, and there isn’t a single Animus that would not benefit from her kit, one way or another. Meanwhile, in PVP, anyone who either wants to unleash their burst before the enemy or needs multiple turns or multiple S3s to activate will be able to work well with Lily, allowing her to be an extremely versatile pick in PVP.
Of course, beware of Buff Block or Strip; although banning Heinrich can solve that problem. Tiamat is a good example of an Animus that can profit from every tool in Lily’s kit to great effect, regardless of game mode.
Supercharges one ally to drastically improve their performance,
While still supporting the team with SPD buff and turn meter push,
Great synergy with characters that have strong S1 skill,
Very universal - can be used in every content and with any DPS.
None.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.
Grants Lily with an exceptional personal defense while also granting another team mate a huge 2 turn Shield improving your teams survivability dramatically. Also grants easy access to the Bramble Matrix Set - a very strong reactive option for using Lily in PVE. However, using this Shell will come at the cost of being able to use a 6P Speed Inferno set meaning your Lily will be slower than others.
Best Module Sets:
2
Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.
Best Module Sets:
3
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
This Shell's Speed boosting effect overlaps with Lily's kit making it less powerful on her than it otherwise would be. You'll still gain some extra uptime on her Speed up though as Lily only has 66% uptime when maxed out. You'll also gain the Action Advance and the extra bit of damage it deals. This Shell is primarily used for the fact that it grants the 6P Speed inferno set at the same time as also having Swiftrush available on top of having an 'ok' effect for Lily.
Best Module Sets:
4
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Best Module Sets:
1
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
The classic Lily, swift strive amber has been a mainstay for a long time and it's still the goat. This build works if you want to play turn 1 or turn 2 so it's great for any player that wants to play a bit more flexibly.
Best Module Sets:
2
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
The full speed swiftrush 2 offset pieces for speed build. Go as fast as possible and pick this only when you want to play turn 1.
Best Module Sets:
3
Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).
BB force bulwark Lingluo has been the only build anyone runs for a while now, it's possible to play some eff res or full tank on this, pick whichever you think feels best to you.
Best Module Sets:
Speed, HP%, DEF%
For Lily either HP or DEF main stat is fine since she doesn't care about anything other than speed. As for sub stats try to get as much speed as possible to help your team to cycle faster.
S1 > S2 > S3
Teams
The teams below come from our Teams database and showcase ANY team with Lily present within in all content available in the game.
DokiDoki Hell #5
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Hell #6
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Inferno #11
Content: DokiDoki || Team type: Generic || Time: 1-2m
DokiDoki Inferno #12
Content: DokiDoki || Team type: Generic || Time: 1-2m
DokiDoki Inferno #15
Content: DokiDoki || Team type: Generic || Time: 0-1m
Massiah can replace yeli, and RC-77 can replace Nahor
DokiDoki Inferno #16
Content: DokiDoki || Team type: Generic || Time: 0-1m
DokiDoki Inferno #17
Content: DokiDoki || Team type: Generic || Time: 0-1m
Can replace Massiah with Rilmocha.
DokiDoki Inferno #19
Content: DokiDoki || Team type: Generic || Time: 0-1m
DokiDoki Inferno #20
Content: DokiDoki || Team type: Generic || Time: 0-1m
DokiDoki Inferno #4
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #6
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #7
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #8
Content: DokiDoki || Team type: Generic || Time: 2-3m
Helkid Inferno #1
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #15
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #2
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #3
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #4
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #5
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Khloros Inferno #3
Content: Grim Pursuit || Team type: Generic || Time: 1-2m
Mizuki can be replaced by another Dispel S3.
NicoNana Inferno #1
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #2
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #3
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #6
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #7
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #10
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #2
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #4
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #5
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Terrormaton Inferno #1
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Inferno #20
Content: Terrormaton || Team type: Generic || Time: 0-1m
Terrormaton Inferno #5
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Inferno #8
Content: Terrormaton || Team type: Generic || Time: 1-2m
Can replace Diting with Yeli.