
To learn more about Fangus check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
15140
10312 + 4828
830
618 + 212
1176
865 + 311
135
123 + 12
10%
10% + 0%
162%
150% + 12%
32%
0% + 32%
0%
0% + 0%
Viral Infection
Cooldown: 0
Tags: Single DMG, DoT
Fangus shoots virus-infected bullets at a single enemy, dealing 280% damage with a 35% chance to inflict 1 stack(s) of 1-turn [DoT].
Level 2: Increases damage multiplier to 260%.
Level 3: Increases the chance of inflicting [DoT] to 25%.
Level 4: Increases damage multiplier to 280%.
Level 5: Increases the chance of inflicting [DoT] to 35%.
Contamination
Cooldown: 0
Tags: PASSIVE, Follow-up ATK
Fangus recklessly spreads viruses; When other allies use damage-dealing skills, if he is not incapacitated there is a 50% chance for Fangus to Assist.
Level 2: Increases the chance of Follow-up Attack to 30%.
Level 3: Increases the chance of Follow-up Attack to 35%.
Level 4: Increases the chance of Follow-up Attack to 40%.
Level 5: Increases the chance of Follow-up Attack to 50%.
Contagion Outburst
Cooldown: 3
Tags: DoT, Slow, AoE
Fangus shoots powerful virus bullets to cause chain explosions, dealing 250% damage to all enemies with a 100% chance to inflict 1 stack(s) of 2-turn [DoT] and [SPD-].
Level 2: Increases damage multiplier to 230%.
Level 3: Increases the chance of inflicting [DoT] and [SPD-] to 100%.
Level 4: Increases damage multiplier to 250%.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT DMG +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Fangus has 2 major ways of being played, and both can excel in different types of content:
The first is the DoT focus. His S1 and S3 can both apply DoTs, with his S3 also applying SPD-. Those, coupled with his S2 passive that allows him to assist, let him stack DoTs extremely frequently and reliably on a single target. Usually, this setup is played to progress through the early/mid-game, especially in the inferno Shells as all he needs is HP, SPD and EFF ACC. This setup can also become more of a super Burst strategy, but Shadow Sania is mandatory in that case;
Fangus can also excel as a Follow-Up Attacker (FUA) in long fights where DoTs are ineffective, thanks to his passive. In that case, he’s built as a traditional DPS with full focus on offense, and the resulting DPS is more than impressive, as he can perform even better than most SSR DPS if all the conditions are met.
Overall, Fangus is especially good in PVE content, and serves as a viable budget alternative to Khloros for sustained Boss fights, and an accessible farmer for a few of the daily grinds.
In PVP, Fangus is going to struggle a lot unless the stars align and you manage to draft your team without any hindrance from the opponent.
Versatile playstyle, with two ways of being built for different encounters.
Very high personal Damage for a SR.
AOE SPD- with a high chance to land is not to be slept on.
Extremely hungry for Skill levels, S1 and S2 need to be improved, and S3 is advised if you bring him to AOE content.
DoTs are barely viable if he’s by himself.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.
As a follow-up attacker, Fangus gains more from Count than most other characters - this combined with the fact Fangus has surprisingly low base ATK. result in Count being one of his better options when played as CRIT and a competitive alternative to the unviersal White Fang.
Best Module Sets:
2
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
The go-to DoT shell, thanks to it assisting with applying more DoTs earlier in combat allowing for faster and more consistent kills. Battlewill is best for maximizing DoT application while Max SPD can be useful if you need Fangus to outspeed enemies or hit certain breakpoints.
Best Module Sets:
3
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Best Module Sets:
4
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Sustained alternative to Codex of Magic that gives up some up front power for permanant SPD up and action advancement. Loses a lot of its value in DoT teams that contain Lily as SPD up is already covered.
Best Module Sets:
5
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Best Module Sets:
1
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 100%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
Law of silence, although generally the default choice even in PVP, is specifically designed to perform in that environment. Depending on the Meta, Law of Silence can become a viable option for most of the more fragile Damage Dealers, giving them better odds at surviving if you end up slower than your opponent.
Best Module Sets:
Speed, Effect ACC
For Fangus, focus on getting Effect ACC main stat. One HP or DEF main stat can help in case needed some tank stats. The most important sub stat to this animus is speed so try to get as much as you can but try to always make it slower than your Dispeller.
S2 = S1 > S3
Teams
The teams below come from our Teams database and showcase ANY team with Fangus present within in all content available in the game.
Hoyan Inferno #1
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #3
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #7
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #2
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Terrormaton Inferno #1
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Inferno #10
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Inferno #12
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Inferno #13
Content: Terrormaton || Team type: Generic || Time: 0-1m