Last updated: 26/May/2026

Best guide and build for Diana from Chaos Zero Nightmare (CZN). Diana is a 5✦ character from the Hunter class and Passion attribute.
Last review update
Season 2
Last build update
Season 1
Last profile update*
10/Apr/2026
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Diana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile

Disruption Fire
Attack

Protect Me
Skill
Show Effects

With All My Heart!
Attack
Show Effects

C'mere、Milk & Pong!
Skill

Pistol of Purification
Attack
Show Effects

Blooming Love
Skill
Show Effects

Liberated Feelings
Attack
Show Effects

Heart Shaker
Skill
Show Effects

Heart Breaker
Attack
Show Effects

Cupid Shot
Attack
Show Effects

Radiant Smile
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them.
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Divine Epiphany Adaptation
Potential 5-2
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Diana is a 5-Star Hunter combatant who deals Passion damage, both literally and figuratively - showering her enemies with a rapid flurry of heart-shaped bullets.
Diana is focused on generating multiple low-cost Heart Bullet cards, which allow her to fire off lengthy barrages of Extra Attacks while also applying the “Resonance” debuff, which allows for even more Extra Attacks. Outside of being a veritable machine gun, Diana is also extremely cost-effective thanks to the [Quietus] tag she introduces, which allows her to cheat out cards for free by discarding them, effectively allowing her to function on a tight AP budget with no real loss of efficacy.
Diana benefits most from teammates who offer high Draw Power, Deck Cycling and Discard outlets so she can draw into her combo pieces and then bypass the AP costs of her [Quietus] cards. Diana also has an extremely high hit count, allowing her to greatly benefit from other combatants who can offer additive damage buffs, making bringing characters with Morale-type buffs highly recommended. The combination of Diana’s low AP costs, high hit and ability to draw and discard her own [Quietus] cards makes her a fully functional unit with just her own base deck in Chaos, making her a capable inclusion in most Chaos teams while also still allowing her a strong niche in discard or max hit count strategies in Save-based modes.
When it comes to weaknesses, Diana’s main one is her lack of AoE, which, while definitely a downside, can be alleviated with various Epiphanies offered to her and the fact that her high hit count can take out large swarms of low HP enemies quickly enough. One other consideration when playing Diana is that her card generation, if not properly handled through careful gameplay or by taking specific Epiphanies, can clog the deck to the point she can’t execute her combo properly each turn. This is usually only a concern in longer Save data-based game modes, but if you don’t have a plan for it, your Diana can lose efficacy fast in extended battles.
All up, Diana has an extremely fluid playstyle that has the ability to do well in most content. If your ideal playstyle is all about comboing off and unleashing a barrage of bullets, Diana may just steal your heart.
Strong single-target damage.
Can avoid or completely eliminate most AP costs with [Quietus].
Heavy Discard Archetype synergy allows play with other Discard-focused characters.
Not overly reliant on Divine Epiphanies to function.
Minimal access to true AoE.
Can clog the deck in long fights unless planned around.
Maximum Save Data damage potential is draw RNG reliant.
The ratings below are based on the Season Save Data, Chaos Manifestation, and Great Rift modes. Each of the modes values different mechanics, so some characters may shine in one of them, while being underwhelming in the other.
Resonance: Resonance is an infinitely stackable debuff applied to enemies by multiple of Diana’s cards. Whenever a card is discarded, the Resonance debuff activates - causing the combatant who inflicted the debuff (Diana in this case) to attack each enemy inflicted by Resonance for 80% Extra Attack Damage, and then reduces the amount of Resonance stacks on that target by 1.
Note: If 3 enemies each have a stack of Resonance and a card is discarded, all 3 stacks will trigger and be consumed for 3 individual attacks.
[Quietus]: [Quietus] is a keyword that causes the tagged card to activate when discarded. When doing so, that card is no longer able to be moved out of the Used Card pile for the rest of the turn. Cards discarded by [Quietus] always get their full effect. [Quietus] cards with both an on-play effect and a discard effect will activate both effects when discarded.
Note : [Quietus] does NOT activate if discarded during the end of the turn; [Quietus] will only activate when a card has been discarded via a card effect.
Bullet Cards: Diana’s kit is completely focused on generating “Heart Bullets”, which come in 2 varieties: Heart Breaker and Heart Shaker. Both of which have an active effect and a discard effect, each of which is important. There is also a third Heart Bullet type, but this is only accessible after using Diana’s Ego Skill. To understand the rest of Diana’s kit, it’s vital to understand each of these bullets first.
Heart Breaker: Heart Breaker is a 0-Cost [Bullet / Haste / Exhaust] Attack card which, after generation, will make up the bulk of many of Diana’s combos, as well as being a good chunk of her damage too.
Active Effect: Deals 80% damage and then discards a random Bullet in hand. The damage of this effect isn’t that important, but the discard part is very much so for starting or executing many of Diana’s combos.
Discard Effect: Deals 120% Extra Attack damage on a hit, which is much more substantial than the active effect after all of Diana’s Extra Attack scaling. Ideally, you trigger the discard effect as much as possible.
Heart Shaker: Heart Shaker is a 0-Cost [Bullet / Haste / Exhaust] Skill Card that isn’t as impactful or easy to generate as Heart Breaker, but is superior for damage output in most cases, thanks to its higher hit count potential through its Resonance application.
Active Effect: Applies one Resonance to an enemy, then discards a card from the draw pile. This card's active effect can situationally hit a [Quietus] card in the deck and gain value, but the discard effect is usually much better.
Discard Effect: Applies 2 Resonance to a random enemy, which is equivalent to two separate extra attacks, making it the best damage-based effect of all the active and discard effects of both Heart Bullets.
Cupid Shot: Cupid Shot is only usable after activating Diana’s ego skill and is a 1-Cost [Bullet / Quietus] Attack Card that deals 120% Damage to an enemy and 60% Extra Attack Damage to random enemies for each bullet card in hand (Each Bullet-based Extra Attack is an individual hit). Once in circulation, this is one of Diana’s highest value attack cards, which, when played correctly, can easily score 5+ hits all in one card use.
Tip: This card does NOT have the [Exhaust] tag; ideally, you’ll want to be activating <b>Disruption Fire</b> is Diana’s basic Attack card, a 1-Cost attack that deals 100% damage to an enemy. This card is extremely standard outside of the fact that Diana’s 3-1 Potential causes it to also discard 1 random card of Diana’s on use. This doesn’t redeem the card for Save Data decks, but does make it a solid card in Chaos before acquiring all of Diana’s other cards and some Epiphanies.
Use Diana’s Ego Skill as early as possible into the battle to get this card into rotation.
CRIT RATE% > CRIT DMG% >= Unique Card DMG% > Common Card DMG% = Basic Card DMG%
3-1: Diana’s 3-1 grants an additional effect to her Basic Attacks, causing them to now discard 1 random card of Diana’s from her hand on use. This node is a useful [Quietus] enabler early on in Chaos runs, but as Diana usually opts to remove all her Basics in Save Data decks, it isn’t too impactful there. It’s always worth getting due to the low cost of unlocking this Potential though.
5-1: Diana’s 5-1 Potential provides an additional +5% damage to her Basic Attack card, and if Diana’s Critical Chance is greater than 20%, adds +5% damage. Very standard for the 5-1 Potential, mostly beneficial against Chaos content. Can be skipped if all you care about is Save Data; however, you will need it to unlock 5-2 to improve Divine Epiphany chance.
7: Diana’s Potential 7 grants her +4% Extra Damage amount if her Critical Chance is above 10%, and for every 5% above 10% - adds an additional +1% to that modifier up to a cap of 8% (12% total). This is a must-have node for any serious Diana player as it's a major boost to her overall output in both Chaos and Save.
Base
Ego 1
Ego 2
Ego 3
Ego 4
Ego 5
Ego 6

Radiant Smile
Ego Skill
Show Effects
Radiant Smile is Diana’s Ego Skill and costs 5 Ego Points to activate. When used, Diana creates 2 Heart Bullet cards and 1 “Cupid Shot”. This Ego is expensive to use but is definitely worth it, as the “Cupid Shot” generated is one of Diana’s most powerful Attack Cards and doesn’t have [Exhaust], allowing it to be used turn after turn. Getting Cupid Shot into circulation as fast as possible is highly recommended for maximizing Diana’s damage. Using her Ego ASAP is the aim of the game, especially in longer fights.

Disruption Fire
Attack
Disruption Fire is Diana’s basic Attack card, a 1-Cost attack that deals 100% damage to an enemy. This card is extremely standard outside of the fact that Diana’s 3-1 Potential causes it to also discard 1 random card of Diana’s on use. This doesn’t redeem the card for Save Data decks, but does make it a solid card in Chaos before acquiring all of Diana’s other cards and some Epiphanies.

Protect Me
Skill
Show Effects
Diana’s basic support card, 1-Cost Skill card that heals for 100%. Again, extremely standard and doesn’t contribute anything to Diana’s overall theme and is generally the first card to be removed.

With All My Heart!
Attack
Show Effects
With All My Heart! Is a 1-Cost [Quietus] Attack card that deals 100% Damage to a target, and then creates 2 “Heart Breaker” cards. This card is the backbone of card generation in most Diana decks, making it a vital card to focus on duplicating and getting the right Epiphany for. In Chaos, this card is one of Diana’s most efficient sources of damage, thanks to it and the cards it generates fully being playable for 0 thanks to [Quietus].

C'mere、Milk & Pong!
Skill
C’Mere, Milk & Pong! Is a 1-Cost Skill card that creates 2 “Heart Shaker” cards on use. This card is the primary source of Diana’s Heart Shaker generation as well as the Resonance application. However, due to the fact that it, itself doesn’t have [Quietus] and that its Epiphanies and Heart Shaker are more challenging/less essential to build around than With All My Heart! and “Heart Breaker” It’s usually less focused on, in both save and chaos in most scenarios.

Pistol of Purification
Attack
Show Effects
Pistol Purification is a 1-Cost [Bullet / Quietus] Attack Card that deals 120% damage to a target and applies 2 stacks of Resonance. However, if it’s discarded, activating [Quietus] instead of being played normally, Diana will forcibly trigger up to 3 Resonance on that target if the stacks are available. Alone, this card isn’t usually anything absurd, but if you have a large amount of Resonance built up on the enemy, this card is perfect for cashing it in if you’re struggling to do so through standard discards.

Blooming Love
Skill
Show Effects
Blooming Love is a 1-Cost [Quietus] Skill card that draws 1 [Quietus] tagged card from the deck, and then requires you to discard two cards from your hand. This card is the ultimate self-enabler for Diana in game modes such as Chaos, as it allows her to quickly access a [Quietus] card, then discard that and hopefully another to score 2 freebies. This card is powerful in Chaos and one of the Epiphany choices in Save, which is highly dependent on the Diana build you plan on playing.

Liberated Feelings
Attack
Show Effects
Liberated Feelings is Diana’s Mythic-tier card. A 2-Cost [Bullet / Exhaust] Attack Card that draws 2 [Bullet / Exhaust] cards and then deals 300% damage to an enemy, increasing by 30% (multiplicative) for each different [Bullet] card in hand. This card can hit hard, but the fact that it costs 2 and doesn’t have [Quietus] makes it a costly investment for most Diana builds. Additionally, unless you have Heart Bullet cards in your deck or are playing with another character that has [Bullet / Exhaust] cards, it’s possible this card may have no targets to draw in certain Diana builds. All this makes Liberated Feelings a situational card, strong for some decks but unneeded for others.
Best Epiphanies
Note
We have given a star rating for each Epiphany, showing how strong and useful it is - with 1 being the lowest rating and 5 the highest.

With All My Heart! I
Attack
Show Effects

With All My Heart! II
Attack
Show Effects

With All My Heart! III
Attack
Show Effects

With All My Heart! IV
Skill
Show Effects

With All My Heart! V
Upgrade
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1.

C'mere、Milk & Pong! I
Skill
Show Effects

C'mere、Milk & Pong! II
Skill

C'mere、Milk & Pong! III
Skill
Show Effects

C'mere、Milk & Pong! IV
Skill
Show Effects

C'mere、Milk & Pong! V
Skill
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1, Cost-Reduction, 1 AP (C’Mere Milk & Pong! III).

Pistol of Purification I
Attack
Show Effects

Pistol of Purification II
Attack
Show Effects

Pistol of Purification III
Attack
Show Effects

Pistol of Purification IV
Attack
Show Effects

Pistol of Purification V
Attack
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Vulnerable 2, Weakness Attack.

Blooming Love I
Skill
Show Effects

Blooming Love II
Skill
Show Effects

Blooming Love III
Skill
Show Effects

Blooming Love IV
Skill
Show Effects

Blooming Love V
Upgrade
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1, Morale/Resolve (Blooming Love V).
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
Diana has very few effective 4/2 set combinations available to her with most either not working or offering underwhelming stat bonuses for her playstyle. Because of this running 2/2/2 with 2P Black Wing, 2P Executioner's and a two flex pieces is usually the best way to optimize her damage.
In the Flex slots, for more damage use 2P Cursed Corpse (if you can keep Agony on targets at all times). Alternatively for stronger Chaos starts try 2P Seth's Scarab. If neither of those options work or appeal to you, you can also use any 2 strong sub/main stat pieces instead of a final 2P set bonus as well.
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
Extra DMG% > CRIT Rate% = CRIT DMG% > ATK >= ATK%
Extra DMG% is Diana's best sub stat to stack but you'll want to prioritize Crit Rate before it until you hit 50% Crit Rate in order to max out her Potential 7 bonus.
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the character's kit. We have rated each Partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
No calculations in Chaos Zero Nightmare are completely accurate for all scenarios, including the ones below. What team, decks, epiphanies, gear, equipment, and enemies you're facing all impact them. Because of this, take the results as guidelines and combine them with the explanations to make your decisions. Calculations use endgame save data set-ups, including 5 turns of combat using the whole deck with all Ego skills unless otherwise stated.
E4 Sophia is Diana's highest investment, but clear and overwhelming best option when fully maxed out, thanks to its tremendous bonuses and effects that take all the strengths of E0 Sophia to the next level. For the specifics on why this Partner is so good, check E0.
E0 Sophia is Diana's clear best Partner option, only being beaten out by a higher copy version of herself. The reason Sophia stands above the competition is the fact that she has far higher base and passive stats than Battlepass and F2P accessible choices, allowing her to pull ahead of most of the competition before even considering more specialized effects. Speaking of those special effects, though, all of Sophia's are tailor-made for Diana, with each offering a sizable chunk of damage for her in both Chaos and Save data game modes. The Crit DMG is a huge damage boost in Save, while the additional 200% Extra Attack triggers are a massive boon in Chaos. Last but not least, Sophia's Ego Skill provides yet more buffing, which is huge for Save Data but also provides a discard outlet and some extra draw, which is handy for Chaos.
Max Ego level Serithea, while not as good as Sophia, is still a fine option for Diana if you already have her fully leveled. The reason Serithea doesn't rank higher numerically for Diana is the fact that her base stats are lower than Sophia's, and that her 8% Crit Rate bonus doesn't apply to a good chunk of Diana's damage (any damage that doesn't come from a card won't get it, such as Resonance triggers).
E4 Akad is the best F2P accessible option for Diana currently, and can perform even better than represented in shorter fights such as one-turn kill scenarios, thanks to his incredibly potent Ego Skill, which grants 25% Crit Rate for a single turn. E4 Akad doesn't compete with E4 Serithea, but the combination of his Bullet DMG% boosts and Ego Skill makes him a viable option until you can get better or if you're aiming for short fights.
E0 Serithea loses quite a significant portion of her power compared to E4, but is an alternative entry-level option to E4 Akad if you have her leveled and other options aren't available.
If you don't have any of the options above, Yuri is a fine, completely F2P alternative until you do. You may also want to consider using Yuri over some higher-ranked Partners as well if they're somewhat close in damage potential, as her draw 2 Ego Skill is incredibly powerful for consistency.
In the Zero System, it's incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
The equipment recommendations are based on items obtainable in Season 2’s Chaos - Burning Life. If you’re running content outside of Season 2, it’s possible some options may not be available for acquisition, or that other options not obtainable in Burning Life may be better.
We're currently working on updating all builds for Season 3.
















Deck & Teams
Check the best builds for Diana below.
Heart Breaker 1
Heart Breaker 2 (The Re-Up)
Daughters of Discard (Renoa Support)
(Special) FoE of My Heart

With All My Heart! I
Attack
Show Effects

With All My Heart! IV
Skill
Show Effects

Pistol of Purification I
Attack
Show Effects

Blooming Love V
Upgrade
Show Effects

Liberated Feelings
Attack
Show Effects
Base performance of the character.