List of all Partners available in Chaos Zero Nightmare (CZN).
Last updated: 27/May/2026
Rarity: 4★
Class: Hunter
Increase the assigned Combatant's Attack by 8/16%.
The damage of the combatant's Bullet cards increases by 10/20%.
When the combatant lands their first critical hit, Bullet card damage increases by 12/24% for 1 turn(s).
Rarity: 5★
Class: Vanguard
The assigned Combatant’s Defense is increased by 16–24%
When the assigned Combatant’s Exhaust Card is Exhausted or activated, the Defense-Based Damage Amount of the next Attack Card used is increased by 20/40%. (max 1 stack).
When the assigned Combatant Exhausts a card with a cost of 2 or higher, gain 100/200% Fixed Shield. (1 time per turn)
Rarity: 4★
Class: Controller
The assigned combatant's Defense is increased by 12/24%.
At the end of battle, recover 3/6% Health.
Rarity: 5★
Class: Psionic
Increase the assigned Combatant’s Attack, Health, and Damage Amount by 12–20%.
When the assigned combatant generates a card, +8/16% attack card damage for 1 turn.
Rarity: 4★
Class: Controller
The assigned combatant's HP and healing are increased by 8/12%.
At the start of the turn, gain [Ponopoko's Cheer] equal to the number of enemies with attack intentions.
[Ponopoko's Cheer]: Incoming Damage is reduced by 10/20%. Upon activation, remove Ponopoko's Cheer (stacks up to 3 times).
Rarity: 5★
Class: Striker
Increase the assigned Combatant’s Attack by 16–24%.
The assigned combatants' attack cards with a cost of 2 or more deal +25/50% damage.
Increase Damage Amount of Pulverize cards of the assigned Combatant by 10/20%.
Rarity: 5★
Class: Psionic
Increase the assigned Combatant’s Attack by 16–24%.
When the assigned Combatant creates a card, gain Risk Factor Report.
Risk Factor Report: Increase Damage Amount of the assigned Combatant's Attack Cards by 10/20% for 1 turn (max 3 stacks).
When the assigned Combatant creates a Status Ailment card for the first time (includes cards that have been changed from Status Ailment cards), +25/50% Damage Amount to Attack Cards for 1 turn.
Rarity: 4★
Class: Hunter
Increase the assigned Combatant's Attack by 8/16%.
At the start of the turn, the damage of 1 attack card increases by 10/20% for the combatant.
When the combatant generates a card for the first time, their attack card damage increases by 10/20% for 1 turn.

Rarity: 5★
Class:
Increase the assigned Combatant's Defense by 16-24%.
When a card with the Blessing effect applied by the assigned Combatant is used, Fixed Heal 40-60% (5 times per turn).
When the assigned Combatant's Blessing card is used, allies gain 1 [Prism].
[Prism]: Increase Damage Amount of Attack Cards and Shield Gain Amount of Skill Cards by 5-10% (max 4 stacks).
Rarity: 4★
Class: Ranger
Increase the assigned Combatant's Attack by 8/16%.
The assigned combatant's Additional Attack damage is increased by 10/20%.
When the assigned combatant Draws for the first time each turn using an ability, there is a 20/40% chance to gain 1 Morale for 1 turn.
Rarity: 3★
Class: Striker
The assigned combatant's Attack is increased by 8/16%.
At the start of battle, Damage dealt by the assigned combatant increases by 8/16% for 1 turn.
Rarity: 5★
Class: Vanguard
The assigned combatant's Defense, Health and shield gain are increased by 12–20%.
When the assigned combatant gains Counterattack, +15/30% Defense-based Damage.
Rarity: 4★
Class: Psionic
Increase the assigned Combatant's Attack by 8/16%.
The combatant's attack card damage increases by 10/20%.
The first time the assigned Combatant either Exhausts a card or gains a Status Ailment card (includes cards that have been changed from Status Ailment cards), increases Damage Amount of Attack Cards by 12/24% for 1 turn.
Rarity: 5★
Class: Vanguard
Increase the assigned Combatant's Defense by 16–24%
The assigned combatant's Counterattack damage increases by 15/30%.
When the assigned combatant uses a Skill or Upgrade Card, there is a 50/100% chance to gain Counterattack.
Rarity: 5★
Class: Controller
Increase the assigned Combatant's Defense by 16–24%
+20/40% Defense-Based Damage for the assigned combatant’s Instinct cards.
When using a Unique Attack Card of the assigned Combatant with an original Cost of 6, +20%/40% to Damage Amount of all allies. (max 1 stack)
Rarity: 5★
Class: Psionic
Increase the assigned Combatant’s Attack by 16–24%.
Every time the assigned Combatant’s cards stack, increases Damage Amount of Attack Cards by 5/10%. Can stack up to 3 times.
Every time 1 Attack Card used by the assigned Combatant deals 3 Hits, inflicts 30/60% Fixed Damage to the target.
Rarity: 5★
Class: Psionic
Increase the assigned Combatant’s Attack by 16–24%.
When a 2-Cost or higher Justice Attribute Attack Card of the assigned Combatant is used, increase Damage Amount of the assigned Combatant’s next Attack Card used by 25/50%.
If a 2-, 3-, or 4-Cost Attack Card of the assigned Combatant is used, gain 1 [Imply]. (max 1 time each).
[Imply]: Increase Damage Amount of the assigned Combatant by 5/10% (max 3 stacks).
Rarity: 5★
Class: Hunter
Increase the assigned Combatant’s Attack by 16–24%.
+9/18% Critical Chance of the assigned combatant's attack cards costing 1 or less.
When the assigned combatant uses 5 Bullet cards, generate a random Handgun Bullet card. Increase Damage Amount of the created card by 50/200%.
Rarity: 5★
Class: Hunter
Increase the assigned Combatant’s Attack by 16–24%.
If there are 10 or more cards in the Graveyard, the assigned combatant's attack card damage is increased by 15/30%.
When a card is discarded for the first time by the assigned Combatant each turn, +25/50% Damage Amount to Attack Cards for 1 turn.
Rarity: 4★
Class: Striker
Increase the assigned Combatant's Attack by 8/16%.
The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.
When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.
Rarity: 5★
Class: Striker
Increase the assigned Combatant’s Attack by 16–24%.
Increase Damage Amount of the assigned Combatant when attacking Ravaged enemies by 15/30%.
The assigned combatant's Basic Cards always apply as Weak Point Damage, and +5/25% Weakness Damage.
Rarity: 5★
Class: Ranger
Increase the assigned Combatant’s Attack by 16–24%.
The Extra Attack damage of cards generated by the assigned combatant's abilities increases by 15/30%.
When a Skill Card is used for the first time by the assigned Combatant each turn, +25/50% Damage Amount to Extra Attacks for 1 turn.
Rarity: 3★
Class: Ranger
The assigned combatant's Attack is increased by 8/16%.
When an ally defeats an enemy, gain 1 [Backline Support].
[Backline Support]: +10/20% Damage of 1 attack card. Upon activation, Backline Support is reduced by 1 (up to 3 stacks).
Rarity: 5★
Class: Controller
Increase the assigned Combatant's Defense by 16–24%
Increase Damage, Shield Gain, and Heal Amounts of the assigned Combatant's Retain cards by 15/30%.
At the end of the turn, deal Fixed Damage to all enemies equal to 15/30% for each retained card of the assigned combatant.
+5/10% Damage for enemies with the Instinct attribute.
Rarity: 5★
Class: Controller
The assigned combatant's Defense, Health and healing are increased by 12–20%.
When the assigned combatant Draws for the first time each turn using an ability, +8/16% Damage dealt by allies for 1 turn.
Rarity: 5★
Class: Hunter
Increase the assigned Combatant’s Attack by 16–24%.
When the assigned Combatant’s card Moves from Graveyard to hand, gain 1 [Repairs Complete!].
[Repairs Complete] +10/20% Damage to Attack Cards of this unit during this battle (max 3 stacks)
Increase Damage of the assigned Combatant’s Attack Cards that are used against Ravaged targets by 15/30%.
Rarity: 5★
Class: Striker
Increase the assigned Combatant’s Attack, Health, and Damage Amount by 12–20%
+25-50% Damage dealt by the assigned combatant to targets in Break state.
Rarity: 4★
Class: Vanguard
The assigned combatant's skill card shield gain is increased by 10/20%.
When the assigned combatant gains Shield, 20/40% chance to gain 1 Counterattack.
Rarity: 3★
Class: Vanguard
The combatant's max Health increases by 8/16%.
If the combatant is in Counterattack state, their Defense-Based Damage increases by 8/16%.
Rarity: 4★
Class: Striker
Increase the assigned Combatant's Attack by 8/16%.
The assigned combatant's attack cards with a cost of 2 or more deal +10/20% damage.
At the start of the turn, 1 of the assigned combatant's attack cards gains +5/10% damage for every point of the total cost of attack cards.
Rarity: 4★
Class: Ranger
Increase the assigned Combatant's Attack by 8/16%.
The assigned combatant's Extra Attack damage is increased by 10/20%.
When the assigned combatant uses an Upgrade or Skill card, 25/50% chance to gain 1 Morale for 1 turn.
Rarity: 5★
Class: Striker
Increase the assigned Combatant’s Attack by 16–24%.
If the assigned Combatant's card was used just before, +15/30% Damage Amount to Attack Cards. Can stack up to 2 times and is removed when a different Combatant's card is used.
Gain Focus each time 2 of the assigned Combatant's cards are used.
Focus: Increase Damage Amount of the assigned Combatant's Attack Cards by 20/40%.
When the effect is activated, decrease Focus by 1, and when another Combatant's card is used, remove Focus.
Rarity: 5★
Class: Hunter
Increase the assigned Combatant’s Attack by 12–20%
The Critical Chance of the combatant's attack cards increases by 8/16%.
When the assigned combatant's attack results in a Critical Hit, +3/5% Critical Damage. Stacks up to 5 times.
Rarity: 5★
Class: Ranger
Increase the assigned Combatant’s Attack by 12–20%
+20/40% Damage Amount to Extra Attacks dealt by the assigned Combatant.
When the assigned combatant Draws for the first time each turn using an ability, +10/20% Attack Card Damage for 1 turn.
Rarity: 5★
Class: Hunter
Increase the assigned Combatant’s Attack by 16–24%.
When a Passion Quietus card of the assigned Combatant is Discarded, +5–10% Critical Damage (max 4 stacks).
When 3 Bullet cards are Discarded, 200–400% Extra Attack by the assigned Combatant to a random enemy (2 times per turn).
Rarity: 5★
Class: Ranger
Increase the assigned Combatant's Attack by 16-24%.
Each time the assigned Combatant's Linked cards are used manually or Discarded, gain 1 [Zephyr].
When [Zephyr] reaches 3, +20-40% Critical Damage to assigned Combatant.
[Zephyr]: +15-30% Damage Amount to assigned Combatant's Passion Attack Cards (max 3 stacks).
Rarity: 5★
Class: Controller
The assigned Combatant’s Defense is increased by 16–24%
When the assigned Combatant creates 3 Exhaust cards, increase allies’ next Attack Card Damage Amount by 15–30% (max 2 stacks)
When the assigned Combatant has activated Shield gain and Heal through Order Cards, +6–12% Critical Chance of allies for 1 turn. (max 1 stack)
Rarity: 5★
Class: Ranger
Increase the assigned Combatant’s Attack by 16–24%.
Order attribute's Extra Attack damage increase by 15/30%.
+25/50% Extra Attack damage from Targeting Attack Cards.
Rarity: 5★
Class: Striker
Increase the assigned Combatant’s Attack by 16–24%.
Attack Cards of the assigned Combatant drawn through that Combatant's ability gain +25/50% Damage Amount for 1 turn.
Increases Damage Amount of the assigned Combatant's cards that have Inspiration by 10/20%.
Rarity: 4★
Class: Vanguard
The assigned combatant's Defense is increased by 12/24%.
When the assigned combatant targets a Vulnerable enemy, +10/20% Defense-based Damage of Attack cards.
Rarity: 3★
Class: Hunter
The assigned combatant's Attack is increased by 8/16%.
Upon the first shuffle, the assigned combatant's damage dealt is increased by 8/16%.
Rarity: 3★
Class: Controller
The assigned combatant's Defense is increased by 8/16%.
If the combatant ends the turn without using an attack card, Heal 30/60% at the start of the next turn.
Rarity: 3★
Class: Psionic
The assigned combatant's Attack is increased by 8/16%.
When Injured, at the end of battle, recover 4/8% Health.
Rarity: 5★
Class: Vanguard
Increase the assigned Combatant's Defense by 16–24%
The Defense-Based Damage of the assigned combatant's Instinct cards is increased by 15/30%.
The assigned Combatant's Defense-Based Damage and Shield Amount for the Celestial card becomes +25/50%.