The Reverse: 1999 Team Tierlist compares the performance of various archetypes (and teams within those archetypes) against each other. As factors we take things like the team’s overall DPT (damage per turn), how difficult it is to pilot and the relevancy of specific team compositions. All of these teams can comfortably clear general content like Story, Limbo and Events while player competence and adherence to specific stage mechanics dictates whether they can clear endgame content like Mane’s Bulletin and Reveries or not.
The rankings of these archetypes are based largely on their usage in said endgame content, so the early and mid-game isn’t really factored in (unless explicitly stated otherwise).
It is important to note that teams/archetypes generally have more team flexibility than what is shown here, in the tier list we display only the optimal compositions per team. Consider flexing out units depending on your needs or access to specific characters.
Final note, yes most of these team names are vines. We are losing the ancient texts, and I am adamant about bringing unc culture to the new generations.
