
To learn more about Drake check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 1.52s
■ Affects target enemy.
Deals 214.3% ATK as damage.
Deals 200% damage when attacking core.
Overcharge
Passive
Cooldown: -
■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 11.85% for 10 sec.
ATK ▲ 11.85% for 10 sec.
Thunder Bolt
Passive
Cooldown: -
■ Activates after 10 hits. Affects 3 enemy unit(s) with the lowest remaining HP.
Deals 98.55% of final ATK as damage.
Drake Special
Active
Cooldown: 40s
■ Affects enemies within the attack range.
[Target] Deals 1254% of final ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 72.18% for 10 sec.

Review
As it has been a long time since the initial analysis of Drake and in light of the ever-evolving meta, the dedicated review has been hidden. Furthermore, Drake has fallen out of fashion when it comes to PVE and PVP content. Consider using other higher-ranked units from our tier list if possible.
Investment Tips
CP Padding or in preperation for Drake (Treasure)
PVE Priority
4/10
PVE Comment
Gives the whole team ATK buff but very minor. SGs mean low range.
PVP Priority
4/10
PVP Comment
Clip SGs have good burst gen, but they also feed.

Resilience Cube

Bastion Cube

Destruction Cube

Wingman Cube

Quantum Cube

Bastion Cube

Resilience Cube

Vigor Cube
Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful).
Teams
Teams for Drake aren't available yet. They will be added soon.