
To learn more about Nell check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
15815
12332 + 3483
1088
750 + 338
1122
815 + 307
135
123 + 12
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
Sunflare
Cooldown: 0
Tags: Single DMG, Vulnerable
The sun banishes the darkness! Nilu deals 240% damage to a single enemy with a 40% chance to inflict a 2-turn [Vulnerable]
Level 2: Increases damage multiplier to 220%.
Level 3: Increases the chance of inflicting [Vulnerable] to 40%.
Level 4: Increases damage multiplier to 240%.
Level 5: Increases the duration of [Vulnerable] to 2 turn(s).
Sunshade
Cooldown: 3
Tags: Single DMG, Recover, Turn Meter+
Shadows under the sun often hide unspeakable secrets. Nell attacks a single enemy 4 times, dealing 70% damage each time, and healing the ally with the highest ATK for 12% of their max HP while increasing their Turn Meter by 20%.
Level 2: Increases damage multiplier to 70%.
Level 3: Increases the effect of Turn Meter+ to 20%.
Level 4: Healing effect increased to 12% of target’s max HP.
Level 5: Reduces Skill CD by 1 turn(s).
Scorching Sun
Cooldown: 3
Tags: Debuff, Vulnerable, SPD+
Gentle sunlight can also be blinding flames. Nell deals 250% damage to all enemies with a 80% chance to apply [Vulnerable] for 2 turns, and applies [SPD+] to all allies for 3 turns.
Level 2: Increases damage multiplier to 250%.
Level 3: Increases the chance of inflicting [Vulnerable] to 80%.
Level 4: Increases [SPD+] duration to 3 turn(s).
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Nilu is a Disorder affinity Animus, filling the roles of both Supporter and offensive Debuffer with varying degrees of success.
Nilu’s S1 is a simple 1-hit single target attack that has a good chance of inflicting the [Vulnerable] debuff to the enemy for 2 turns. [Vulnerable] is a powerful damage boosting effect, and being able to apply it with a basic attack is a huge plus.
Nilu’s S2 is another single target ability, this time hitting one enemy 4 times dealing fairly low base DMG but while providing Healing and Turn meter generation on each hit to the Ally with the highest Attack effectively acting as a close to full turn gauge boost (80% boost) and sizable heal (48% Max HP) for your most offensive character.
Nilu’s S3, similar to her S1, also applies [Vulnerable] for 2 turns but at a much higher base chance, in AoE instead of single target and while also applying the always sought after [SPD+] buff for a whopping 3 turns to your whole team. It’s no exaggeration to say that if your Nilu is built correctly, your entire team should enjoy [SPD+] permanently while the enemy will be suffering from [Vulnerable] without pause.
Nilu’s kit is simple yet efficient, offering a bunch of sought-after effects; however, her base SPD is incredibly low (comparable to Viper and Valerian), which rules out using her as an opener in SPD-based PVP teams for the most part. Based on this, Nilu has to be played as a follow-up based character in high SPD teams, moving after a faster control or boosting unit, or built tanky enough to survive the enemy's opening move by using defensive shells and matrix sets.
In PVE, Nilu’s SPD problems are much less of an issue, and her buffs and debuffs hold far more weight. [SPD+] is a must-have in most PVE scenarios and, while not rare to see on a character, is tricky to maintain permanently, something Nilu has no issues with.
[Vulnerability] is also an excellent damage amplifier that’s very much appreciated in most PVE teams, and is only commonly brought by a slim few units like Dinah and Diting.
The combo of these two effects, Nilu’s neutral Disorder typing and her gauge boosting potential, makes her a universal add-in which can be effective in most PVE scenarios. Even if she’s not the best option when compared to characters like Lily, if you have a spot open, she’s always a solid choice.
Nilu’s position in PVP is a difficult one due to her low base SPD, but her excellent buffs/debuffs and mostly universal nature make a stronger all-rounder for PVE, especially if you don’t already have the [SPD] buff covered in your teams.
High uptime on [SPD+] and [Vulnerable].
Potent Heal + Turn meter increase for main DPS.
Very low base SPD.
Needs Skill levels to perform well.
Cannot choose the target of S2.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.
Best Module Sets:
2
Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).
Best Module Sets:
1
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
Best Module Sets:
2
A PVP-focused shell option offering a triple cleanse and up to 75% Effect RES for 2 turns at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
Best Module Sets:
3
A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
Best Module Sets:
Speed, Effect ACC, HP%
For Nell, either HP or DEF main stat is fine but going for some Effect ACC can be a good option as well. As for sub stats try to get as much speed as possible but try be slower than your DIspeller.
S3 > S2 = S1
Teams
The teams below come from our Teams database and showcase ANY team with Nell present within in all content available in the game.