Fantomon Guide
Fantomons are pets that join you in battle and buff you with passive stats. You can unlock them at account level 50 by going to the big green tree in your home.
How to get Fantomons
To obtain Fantomons, they’re pulled from the tree at your home. The rates for Fantomon go as follows:
0.8% base rate for SSR Fantomons, 5% for SR.
At least 1 Summon Crystal every 10 pulls.
60 Summon Crystals are needed to exchange for a Mythic Fantomon in the shop.
The only two Mythic Fantomons in the shop are
Aegiswing and
Nyxarchon . Both of them require 60 Summon Crystals each. You can also get Sylvaerie for 18 Summon Crystals, but Mythic ones are way stronger, and as such, should be prioritized. Something extremely important to note is to get at least 2 copies of your chosen Mythic. This is necessary to evolve it to level 108. You should plan for this before spending Crystals.
It should also be noted that the Fantomon,
Kels , can’t be summoned from the Tree. You can only obtain them from the Arena shop, so keep your eye on your arena currency for them.
Deploying Fantomons
There are 4 different slots that you can deploy your Fantomon on, but all of the Fantomons you own will give you stats, only at different rates.
The Fantomon deployed on your main slot will give you 100% of its stats, while on the other 3 slots, you’ll only get 50% of their stats. The rest of your collection will give you 20% of their stats.
The optimal way to use your slots is always to put your rarest Fantomon in the main slot to maximize stats. This would mean Mythic Fantomons first, and then Legendary. The Fantomon you bring into battle WILL NOT be the main one that gives you stats. Your main Fantomon is not the same as your combat Fantomon.
Leveling and Evolving Fantomons
You can level your Fantomon by giving it treats, which are something you can get from Idle Cart rewards, the Daily Cart Shop with Rolla, and Guild Shop Plants & Animals.
This game has a system called Fantomon Resonance, where the lowest level among your 4 deployed Fantomons will become the resonance level for all of your other Fantomons. This means that if your 4 deployed Fantomons have the level of 108, every other Fantomon that you have will also be treated as level 108. For this reason, you should keep your 4 deployed Fantomons at a similar level to maximize the amount of stats that you gain.
Aptitude
Aptitude works like skill trees that boost individual Fantomon’s stats, and at the same time, yours. A couple of things to keep in mind with Aptitude are that you should only invest in your 4 deployed Fantomons since those materials are quite limited. You can also reset the Aptitude if you ever want to switch your deployed Fantomons, making the investment into Fantomons not as huge.
Evolution and Materialization
Evolution unlocks a Fantomon’s Materialization form, which activates during battle and gives access to new active skills. The requirements to evolve are to reach level 108 and unlock Numbuville. Your Fantomon must also be a Mythic rarity, which requires a duplicate copy to achieve.
As mentioned before, Materialization gives your Fantomon Active Skills to use in battle. There will be energy rings around your Fantomon’s icon that will fill up during battle, and when full, the Fantomon will materialize into its evolved form. If your Fantomon faints, this energy will be reset.
While unmaterialized, only the Assist Skills will be active. When materialized, only the Battle Skills will be activated until the Fantomon faints and returns to its assist form.
Besides the Mythic Fantomon, which other Fantomons should I invest in?
You would want to invest in the Fantomons that would give you the most bang for your buck in terms of stats, but if you care about the passives, here are the Fantomons you could prioritize if you’re struggling with pushing fights:
Epic
Boaro - This Fantomon gives you a Shield based on your DEF every time you lose 15% HP. This can occur a maximum of 5 times, and it’s really good for Shield Counter Builds as a Knight. This is also useful if you need just a little bit of survivability. Its materialized form doesn’t do anything of significance.
Falko : This Fantomon will deal damage to an enemy and all enemies surrounding it that are 1 Grid away every time you deal damage with a Technique. This is generally useful for clearing out multiple mobs. Its materialized form doesn’t do anything of significance.
Mandragora : When you use a Technique on allies, one of them will be healed. This is good for healing as a Sage, especially since it’s not capped per turn. That being said, it’s Materialized form is not useful. As such, you’re better off not evolving this Fantomon.
Legendary
Sylvaerie : This Fantomon simply buffs your Attack and Speed. A generally good pick, but doesn’t really do anything specific. Its materialized form makes this Fantomon slightly better, with it having a chance to Slow the enemy.
Zeioletus : This Fantomon is a better Falko, which is that twice every two turns, whenever you deal damage to an enemy with a Technique, it’ll do damage to an enemy and all enemies surrounding it that’s 1 Grid away. The main difference here is that it’ll also knock those enemies airborne and do more damage against large targets. This is useful for clearing out multiple mobs, and its materialized form makes its mob-clearing capabilities even better.
Armopi : This Fantomon will buff your Defense for three turns before then removing the buff to give you a Shield based on your DEF. This Fantomon is really good for Knights, and when you need to be tanky to survive encounters. The materialized form can also give Shields to other allies.
Herbote : This Fantomon will heal you if you start your turn at less than 80% HP, with an additional 50% chance to dispel a Status Ailment and/or debuff. The unevolved form isn’t quite good for healing, with the Mandragora just being outright better. Its materialized form, however, does make it a little worth it as it can also heal allies.
Kels : This Fantomon primarily dispels a random enemy in addition to doing damage to them once per turn whenever you use a Technique that damages an enemy. This is good for dispelling enemy buffs, and in a very particular case, is very useful against the Nine-Tailed Fox boss, which buffs itself to increase its Dodge Rate. Its materialized form will also give this Fantamon the chance to decrease the enemy’s DEF.
Terragon : This Fantomon will do damage to one enemy with a 50% chance to reduce their ATK as well whenever you deal damage with a Technique once per turn. There is nothing really noteworthy to say here, as the materialized form also has a chance to reduce enemy DMG.
