Last updated: 11/May/2026

Best guide and build for Hanya from HSR (Honkai: Star Rail). Hanya is a 4★ character from the Physical element who follows the Path of Harmony.
One of the judges of the Ten-Lords Commission. Of the four duties of a judge (detention, imprisonment, punishment, and interrogation), Hanya is charged with the last task. She specializes in reading the karma and sins of criminals, and records their crimes and punishments with the Oracle Brush. As she spends her days using dreams to predict karmic offenses and has to endure the torrential flood of information regarding the mara-strucks' actions, she has long become dull to all things in the world. Only when she operates with her sister and fellow judge, Xueyi, will Hanya momentarily reveal her true nature.
Hanya has at least one video available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.0
Last major build/calcs update
Patch 3.0
Last profile update*
11/May/2026
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Hanya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Oracle Brush
Single Target
Energy gain: 20
Break: 10
Samsara, Locked
Single Target
Energy gain: 30
Break: 20
Ten-Lords' Decree, All Shall Obey
Enhance | 140 energy cost
Energy gain: 5
Break: -
Sanction
Support
Energy gain: 0
Break: -
Netherworld Judgment
Energy gain: 0
Break: 20
Scrivener
Netherworld
Reanimated
One Heart
Eidolon 1
When an ally with Hanya's Ultimate's effect defeats an enemy, Hanya's action is Advanced Forward by 15%. This effect can only be triggered 1 time(s) per turn.
Two Views
Eidolon 2
After using the Skill, this character's SPD increases by 20% for 1 turn(s).
Three Temptations
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Four Truths
Eidolon 4
The Ultimate's duration is additionally extended for 1 turn(s).
Five Skandhas
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Six Reverences
Eidolon 6
Increase the DMG Boost effect of the Talent by an additional 10%.

Review
Regenerates vast amounts of SP for the team,
Very strong single-target buffing and strong team-wide buffs,
Has better Energy economy than most supports due to using her Skill frequently.
Has very low base stats besides her SPD which make her rather frail,
Requires a turn of setup due to how the DMG% buff from Burden works,
Rather high Ultimate Energy cost even with her increased Energy economy,
Ultimate only buffs a single character.
Hanya is a support buffer who provides universally appreciated benefits via a special effect - Burden (not a debuff). Allies who hit the Burdened enemy will gain increased damage for 2 turns and every 2 actions against the debuffed enemy will also restore 1 Skill Point for the team. The debuff lasts indefinitely until 2 Skill Points have been siphoned from the enemy. Her Ultimate is a strong single-target boost, increasing ATK and granting a SPD boost based on Hanya’s own SPD.
The envoy of the Ten Lords, Hanya is a first-of-its-kind Harmony support character, able to restore Skill Points for the team in addition to expected team buffing capabilities.
Hanya’s Skill is where the magic happens. She deals single-target damage to an enemy and applies a debuff to them. It is upon hitting this debuffed enemy that allies will gain benefits; any ally who attacks the debuffed enemy will gain a large DMG% increase for 2 turns, courtesy of Hanya’s Talent. For every 2 attacks against the debuffed enemy, the team will also recover 1 SP. The debuff will only go away after the team has recovered 2 SP from its effect.
It’s important to note that this is somewhat irregular, as usually Harmony supports buff allies directly. By providing ally buffs through attacking a debuffed enemy, this offsets Hanya’s buff application by a little bit, making it not as instantaneous to get it rolling. However, the tradeoff for this is that Hanya actually deals a hit against an enemy. Yes, it’s not exactly going to be blowing anyone away with its insane damage output, but it does deal a Skill’s worth of Toughness damage to an enemy, potentially providing a meaningful increase to the overall Breaking power of your team.
The Skill Point recovery is also generally quite nice to have, but is massively game-changing for certain units who use a lot of SP at an expeditious rate, such as Imbibitor Lunae or Qingque. Perhaps less noticeable is how this extra free floating SP can be used to great benefit for the other support unit on a team; someone like Asta can make very good use of any extra SP lying around to maintain her strong ATK% buff more easily, as well as to generate more Energy for herself. There are so many support units who can benefit tremendously from the extra SP that Hanya provides, and the increase to overall comfort is definitely significant.
Hanya’s Ultimate targets a single ally and gives them a large ATK% increase, as well boosting their SPD by a percentage of Hanya’s own SPD stat, and these buffs last for 2 turns. The ATK% increase is quite significant on its own, but the SPD bonus may be a bit misleading; Hanya obviously enjoys being quite speedy all on her own to have more overall Skill uses and increased SP recovery, but in order for the SPD boost that her Ultimate provides to be substantial, Hanya would need to reach rather high SPD values.
However, this does also mean that if Hanya’s own SPD changes in combat, it’ll also have an effect on the SPD buff provided by her Ultimate, meaning that if she’s getting any kind of speed boosts from outside sources, she could potentially be giving a mini Asta Ultimate to one teammate—potentially even on top of an actual Asta Ultimate. Having said that, any sort of increase to a character’s SPD is almost always appreciated, provided it doesn’t ruin any specific speed tuning. The cost of this Ultimate is also rather steep, meaning it’s not going to be up as often as other supports’ Ultimates usually are.
Hanya’s Traces increase the potency of her benefits even more. Her A6 will grant Hanya 2 Energy when the SP recovery of her Skill is triggered, providing a small but potentially significant bump to Energy economy. Hanya’s A4 will grant an additional Skill Point if the debuffed enemy dies after at least 1 SP has already been syphoned from them, and her A2 provides allies that trigger the SP recovery a minor ATK% increase for 1 turn. It’s also useful to note that she also has a couple of SPD minor Traces, and is also tied for the 2nd highest Base SPD in the game at 110.
When it comes to Eidolons, they are not necessary for Hanya to be a potent and universal team member, but as a 4* character it is likely to gain access to Eidolons over time. In particular is E1, which Action Advances Hanya whenever an ally buffed by her Ultimate defeats an enemy; though this can only happen once per turn, it helps Hanya to act even more frequently and thus feeds into her gameplan of SP recovery and teamwide buffing. E2 is much the same with the 1 turn SPD boost it provides. E4 and E6 increase the buffing power of her Ultimate and Talent respectively, and makes her even better at what she was already doing.
Hanya is good and very consistent in what she does. Her team flexibility is great due to her being a very potent SP generator, but sadly nowadays she's lagging behind other Amplifiers - both 4-star and 5-star. Mainly because not every team is going to need the extra SP Hanya provides and the buffs provided by other Amplifiers are simply stronger.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
Build and teams
1
2
3
1
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
2
3
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:



1
1
2
3
4
1
SPD > HP = DEF > Break Effect = EFF RES% (30% If using Broken Keel)
HP: 3500 - 4400+
DEF: 700 - 1300+
SPD: 165 - 175+
ENERGY REGEN: 19.44%+
Ultimate >= Talent > Skill = Basic
Netherworld (A4) > Reanimated (A6) > Scrivener (A2)
No teams featuring this character with data for Memory of Chaos yet.
MoC/PF/AS Statistics
Hanya Memory of Chaos stats aren't available yet.
Calculations
Character-specific calculator for Hanya is not available yet.