Last updated: 11/May/2026

Best guide and build for Sunday from HSR (Honkai: Star Rail). Sunday is a 5★ character from the Imaginary element who follows the Path of Harmony.
The traveler whose wings were clipped... whereto shall his footsteps lead?
Sunday has at least one video available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.7
Last major build/calcs update
Patch 4.0
Last profile update*
11/May/2026
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Sunday check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Gleaming Admonition
Single Target
Energy gain: 20
Break: 10
Benison of Paper and Rites
Support
Energy gain: 30
Break: -
Ode to Caress and Cicatrix
Support | 130 energy cost
Energy gain: 5
Break: -
The Sorrowing Body
Enhance
Energy gain: 0
Break: -
The Glorious Mysteries
Support
Energy gain: 0
Break: -
Rest Day's Longing
Exalted Sweep
Haven in Palm
Millennium's Quietus
Eidolon 1
When Sunday uses Skill, the target character can ignore 16% of enemy target's DEF to deal DMG and their summon can ignore 40% of enemy target's DEF to deal DMG, lasting for 2 turn(s).
Faith Outstrips Frailty
Eidolon 2
After the first use of Ultimate, recovers 2 Skill Point(s). The DMG dealt by "The Beatified" increases by 30%.
Hermitage of Thorns
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Sculpture's Preamble
Eidolon 4
When the turn starts, regenerates 8 Energy.
Paper Raft in Silver Bay
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Dawn of Sidereal Cacophony
Eidolon 6
The Talent's CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent's duration increases by 1 turn(s). When Sunday uses Ultimate, can also apply the Talent's CRIT Rate boost effect to the target. When the Talent's CRIT Rate boost takes effect and the target's CRIT Rate exceeds 100%, every 1% of excess CRIT Rate increases CRIT DMG by 2%.
Sunday images aren't available yet. They will be added when the character is released.
Review
Has a single-target 100% Action Advance on his Skill,
Excellent CRIT and DMG buffs that are long-lasting and easy to sustain,
Versatile SPD tuning for optimising damage,
Can provide a minimum of 40 Energy to an ally with his Ultimate,
Minimally SP-negative or even SP-neutral at best without his Signature - becomes SP-positive with the Signature,
Uniquely able to boost ally summons,
Further grants additional benefits to allies with summons,
Has a cleanse on his Skill to prevent allies from being unable to act after getting advanced,
Has the potential to grow stronger as more summon characters are released.,
Charmony Dove.
Can run into Energy issues if not using an Energy-based Light Cone,
Ultimate's Energy regen is wasted on characters without Energy (Feixiao, Acheron, etc.),
There aren't that many summon characters yet that can fully take advantage of Sunday's kit,
Charmony Dove.
One day, after dinner, while my younger sister and I...
Just kidding!
Sunday is an excellent Harmony support specializing in 100% Action Advance for both a character and their respective summoned entity if they have one. He provides a lot of the same value as Bronya does while also granting greater benefits when buffing characters with summons and being more SP-positive at the same time. Sunday also provides a percent Max Energy restore for a chosen ally and grants them further CRIT DMG buffs based on Sunday's CRIT DMG. He is extraordinarily potent for summoners and traditional DPS alike.
Back from the grave (allegedly), Sunday brings with him the light of redemption and really damn good teammate buffs. Another character to add to the growing pile of Action Advancers, Sunday apparently got the redemption arc powerup because his abilities are extremely good.
His Skill is like Bronya's, he selects a single ally character to immediately take action and increases their DMG dealt by up to 30%. With just this part alone it's quite a bit weaker than Bronya's 66% DMG buff, but there's more. If the targeted ally has a summon (such as Lightning-Lord or Numby), the DMG% boost is additionally increased by up to 50%. In either case, the DMG boost lasts for 2 turns.
This means summon characters that get Advanced by Sunday have a whopping 80% DMG boost for 2 turns, meaning you don't need to worry about the summon missing out on damage from an overly short duration buff. If Sunday uses this Skill on a Harmony character, they'll get the DMG bonuses but will not have their Action Advanced.
Sunday's Talent makes it so that whenever he uses his Skill on an ally, that ally will also gain up to 20% CRIT Rate for 3 turns. Yes, that's right, 3 whole turns. This means that even if he's using his Skill on a character without a summon, you still get 30% DMG and 20% CRIT Rate, which is absolutely fantastic. On a character with a summon, 80% DMG and 20% CRIT Rate is an almost unheard of single-target boost to be giving out in singular turns without the aid of an Ultimate.
Speaking of his Ultimate, Sunday's still got more to offer. For the cost of 130 Energy, he chooses a single ally to buff, regenerating 20% of their Max Energy and turning the targeted ally and their summon into 'The Beatified'. This will grant the ally CRIT DMG equal to up to 30% of Sunday's CRIT DMG stat plus up to an extra 12%. We've seen this CRIT DMG boosting effect more than once now, but his is especially generous when it comes to scaling off of his own stat.
'The Beatified' lasts for 3 turns and ticks down at the start of each of Sunday's turns. There's actually yet more interaction with his Skill, for if he uses his Skill on an ally designated as 'The Beatified', Sunday recovers 1 Skill Point. Ye,s you did read that correctly, not only does he get to place all these crazy buffs on an ally, but he also gets to do it for free*. While he doesn't directly restore any SP, he also doesn't incur an SP cost to use his Skill, making him completely SP neutral in ideal cases.
Already Sunday is able to turbo-buff a single ally to ridiculous levels, and since he's able to be minimally SP-negative while he does so, it even allows him to be used with characters previously thought too overly SP-negative themselves, letting him be very flexible in terms of teams and teammate options.
Sunday's A2 Bonus Ability Trace makes it so that his Ultimate's Energy restore cannot restore less than 40 Energy in any circumstance; for characters with very high Max Energy this won't matter, but if someone has a very cheap Ultimate, Sunday will still be able to grant them a massive influx of Energy. 40, to be precise.
His A4 simply grants Sunday an extra 25 Energy upon combat start, speeding up the process of acquiring his Ultimate and granting an ally 'The Beatified', and lastly his A6 will also allow his Skill to cleanse 1 debuff from an ally when he uses it.
Sunday's Eidolons are unnecessary but naturally very strong should you choose to go for them. E1 allows the ally buffed by his Skill to ignore 16% of enemies' DEF when dealing damage, and allows their summons to ignore 40% instead, with this effect lasting 2 turns. E2 Restores 2 SP when using the Ultimate for the first time in a fight and additionally increases the DMG% of 'The Beatified' by 30. E4 lets Sunday regen 8 Energy at the start of every turn. E6 lets his Talent's CRIT Rate become stackable up to 3 times, the duration goes to 4 turns, and excess CRIT Rate becomes CRIT DMG.
Sunday is just very good in a multitude of cases. Everywhere you might want to use Bronya or Sparkle, Sunday can effortlessly fit in, often overtaking them in performance; his Skill always lasting 2 turns means follow-up characters and counter characters have a much better time since they often attack outside of their turn, and his unique bonus benefits for summon-based characters means he automatically shoots up to be their best choice.
It's important to note that this means Sunday is quite Ultimate reliant to be at his best, and to maintain SP neutrality he needs to have 100% uptime on his Ultimate. This means he's gotta get it back within the 3 turns of the effects of 'The Beatified'. This is not hugely difficult to achieve, but it does come at the cost of mandating an Energy restoring Light Cone alongside an Energy Regeneration Rope.
Without this, getting Sunday's Ultimate back in time to use it again will be dependent on getting hit or other outside sources like Huohuo, so as much as it'd be good to have access to another Dance Dance Dance, unless you go for his signature Light Cone, your best bet is Bronya’s Signature Light Cone (or Meshing Cogs if you really really don’t have anything better). His own Signature Light Cone in particular is pretty damn strong so if you choose to go for it, you won't be disappointed, especially since it also gives SP restore and yet more DMG% for his buffed ally.
Because he fits into the same archetype as Bronya, he naturally has many of the same SPD considerations when it comes to building him. Thankfully the maximum extent of this is far below Bronya's due to Sunday not having a self-advancing Talent, so the choices much more neatly fall into one of two: -1 SPD and 'As fast as possible'.
-1 SPD is just setting Sunday to be 1 SPD slower than the intended recipient of his Skill so that he can quickly give them double actions, and going as fast as possible lets Sunday permanently drag a designated ally up to his SPD value and letting you completely forgo SPD on that character. Whichever one you choose largely depends on the character in question as well as your own personal preferences.
Ordinarily, I'd be keen to do comparisons between similar characters but Sunday is mostly just an upgrade in all aspects with fewer downsides to boot. An argument can be made for Bronya as a long-term investment since she's a standard 5-star and her Eidolons are very good and likely to crop up over time, and I would personally agree with that statement, but Sunday is still just better right out of the box.
Even for Sparkle, while she is marginally SP-positive compared to Sunday's SP neutrality, the lack of a full 100% Action Advance really kills the willingness to use her over Sunday, especially since he also directly supersedes the benefits for follow-up and summon characters.
There is definitely potential for Sunday to be used alongside either of these two in very specific or hyper-optimised setups, especially since the DPS that would benefit the most already allow for a good degree of flexibility themselves.
It'll be interesting to see how he shapes up over time. We do not have many characters within the summon archetype just yet and yet Sunday already seems to be vying for the top spots in terms of supports. You could even find a use for him in a Boothill team, I'm sure they'd be really chuffed to be placed shoulder to shoulder.
If this is how good Sunday is now, then there is a little bit of fear for what may await us in the coming 3.x patches.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with level 80 best in slot 4★ or 5★ Light Cone (including limited Light Cones, but at S1).
Available ratings:
Build and teams
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The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
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If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:



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SPD (Until desired speed build) > CRIT DMG > EFF RES% > DEF% = HP%
HP: 4000 - 4500+
DEF: 1000 - 1200+
CRIT DMG: 180 - 220%+
Energy Regen: 119.44 - 124.44%+
SPD (-1 SPD Build): 134 or 1 SPD slower than the carry
SPD (Hyperspeed): 160+ or as fast as possible
Skill = Ultimate = Talent > Basic
Rest Day's Longing (A2) > Exalted Sweep (A4) > Haven in Palm (A6)
No teams featuring this character with data for Memory of Chaos yet.
MoC/PF/AS Statistics
Sunday Memory of Chaos stats aren't available yet.
Calculations
Character-specific calculator for Sunday is not available yet.