Last updated: 11/May/2026

Best guide and build for Dan Heng • Imbibitor Lunae from HSR (Honkai: Star Rail). Dan Heng • Imbibitor Lunae is a 5★ character from the Imaginary element who follows the Path of Destruction.
Dan Heng's true form from his Vidyadhara lineage carries the residual power left behind by his past incarnation, the Imbibitor Lunae. Upon accepting the majestic horns atop his crown, he must accept all the merits and faults attributed to that sinner.
Dan Heng • Imbibitor Lunae has at least one video available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.6
Last major build/calcs update
Patch 4.0
Last profile update*
11/May/2026
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Dan Heng • Imbibitor Lunae check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Beneficent Lotus
Single Target
Energy gain: 20
Break: 10
Transcendence
Single Target
Energy gain: 30
Break: 20
Divine Spear
Blast
Energy gain: 35
Break: 30 + 10 adjacent
Fulgurant Leap
Blast
Energy gain: 40
Break: 40 + 20 adjacent
Dracore Libre
Enhance
Energy gain: 0
Break: -
Azure's Aqua Ablutes All
Blast | 140 energy cost
Energy gain: 5
Break: 20 + 20 adjacent
Righteous Heart
Enhance
Energy gain: 0
Break: -
Heaven-Quelling Prismadrakon
Enhance
Energy gain: 0
Break: -
Star Veil
Aqua Reign
Jolt Anew
Tethered to Sky
Eidolon 1
Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack.
Imperium On Cloud Nine
Eidolon 2
After using his Ultimate, Dan Heng • Imbibitor Lunae's action is Advanced Forward by 100% and gains 1 extra Squama Sacrosancta.
Clothed in Clouds
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Zephyr's Bliss
Eidolon 4
The buff effect granted by Outroar lasts until the end of this character's next turn.
Fall is the Pride
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Reign, Returned
Eidolon 6
After any other ally uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae's next Fulgurant Leap attack increases by 20%, up to 3 stacks.

Review
Decent damage and burst potential - both single target and Blast,
Minor Traces make hitting breakpoints easier,
Flexible playstyles to account for SP usage.
All-in playstyle is extremely selfish and Skill Point hungry thus limiting team options,
Without Sparkle or Sunday (with his S1), he struggles quite a lot,
All his teams require a great deal of fine-tuning,
Requires looking ahead to make the most of the team’s limited resources.
Imbibitor Lunae is a damage dealer, focusing on dealing really well with Blast scenarios. His upfront damage multipliers are great and he also deals increased Toughness damage. Imbibitor Lunae has intrinsic DMG% and CRIT buffs as well, making him very self-sufficient in terms of damage output. The cost of this is up to 3 SP on every one of his turns, as well as a lot of forethought, careful gameplay, and quite demanding team management.
Dan Heng’s secret form, revealed at last. The majestic visage of his true Vidyadhara state brings with it hitherto unmatched damage output and a gameplay style reminiscent of that of Qingque. While Imbibitor Lunae does not need to roll the dice like Qingque does, much like Qingque he too can consume extra SP on his turn to substantially boost his own performance. The cost of this is equally similar, requiring a healthy and persistent flow of SP to him, and this can bring quite the headache to players who are not prepared for the foresight and strategy required to utilize Imbibitor Lunae’s power to its fullest.
Imbibitor Lunae’s Skill is where the fun is. Each use of his Skill will Enhance his Basic ATK, up to 3 times in total. At x1, his Enhanced Basic hits 3 times and deals 260% of his ATK to a single target. At x2, his Enhanced Basic hits 5 times and deals 380% to a single target, with the final two hits also dealing 60% to adjacent foes. Finally, at x3 his Enhanced Basic hits 7 times, dealing 500% to a single target, with the last four hits also dealing 180% to adjacent foes.
Yes, you are reading that correctly. A x3 boosted Enhanced Basic deals up to 500% ATK at max Trace level, with 180% to adjacent targets, meaning that this one attack is dealing the equivalent of 860% ATK, and if you’re able to hold onto enough SP between turns, Imbibitor Lunae can be casually dishing this out on every single one of his turns. Keeping this amount of SP available is difficult, but it’s highly worthwhile since the damage increase per SP spent is very large, meaning that for every enhancement used, each SP used is also retroactively worth more.
Important to note as well, each tier of Enhancement will also increase the amount of Energy and Toughness damage brought by each attack; x1 is 30 Energy and 60 Toughness, x2 is 35 Energy and 90 Toughness, and x3 is 40 Energy and a ridiculous 120 Toughness damage. That’s the highest single instance of Toughness damage we’ve yet seen. The extra Energy gains also mean that it’s easier for Imbibitor Lunae to regain his high 140 cost Ultimate quickly.
His Ultimate hits 3 times and deals up to 300% ATK to a single target and 140% to adjacent foes at max Trace level. His Ultimate then grants him 2 stacks of a buff called Squama Sacrosancta, and he can have up to 3 of these at any time. You can consume these in place of Skill Points when using Imbibitor Lunae’s Skill Enhancement, greatly reducing the strain on your team’s SP for his next turn. Because of the increased Energy gain on Enhanced Basics, the more of them you can use, the faster you can regain his Ultimate to continue the cycle.
You may have noticed that I’ve been mentioning how many hits each attack of his deals, and that has to do with Imbibitor Lunae’s Talent. He will gain 1 stack of Righteous Heart after each hit unleashed during an attack, meaning that the more hits an attack deals, the more stacks you will gain. This effect stacks up to 6 times and each stack grants up to 10% increased DMG at max Trace level, lasting until the end of his turn. His Skill also has an extra passive only for a x2 or x3 Enhanced Basic, where starting from the fourth hit onward, before every hit he will gain a stack of Outroar up to 4 stacks, with each stack increasing Imbibitor Lunae’s CRIT DMG by up to 12% at max Skill Trace level. These also last until the end of his turn.
What this ends up amounting to is a lot of extra damage entirely for free, and there’s really no extra thought required for this. A minor optimization could be made if the situation arises where you can transfer these powerful buffs to Imbibitor Lunae’s Ultimate by using it after your Enhanced Basic but before the turn ends, much like how Qingque can transfer her Skill buffs to her Ultimate as well. However, because of the large Energy returns on Enhanced Basics, this should only be considered if using the Enhanced Basic will grant you enough Energy for the Ultimate on that turn.
Imbibitor Lunae’s Bonus Traces provide passive benefits that just improve his performance; A2 grants 15 Energy upon entering battle, while A4 grants a significant 35% chance to resist Crowd Control debuffs. A6 makes Imbibitor Lunae even more adept at dispatching Imaginary weak foes, granting him a persistent 24% increased CRIT DMG when dealing damage to them.
Let's discuss his Eidolons now. E1 increases the maximum Talent stacks by 4, up to a new total of 10, and doubles the stacks gained per hit. E2 grants 1 extra Squama Sacrosancta for a new total of 3, and also advances his turn forward by 100%. This makes it so that he can instantly act again and get a full x3 Enhanced Basic for free, which is absolutely ridiculous and allows him to compete with newer DPS - but it requires quite an investment. For spenders, this is the recommended stopping point, as neither E4 nor E6 have anywhere close to as much impact as E2 does.
With this much power under his belt already, finding teammates for Imbibitor Lunae is as simple as enabling him to deal this damage as often as possible… with the added challenge of not taking away any of his owed SP. How this is achieved depends on how you choose to play him. If you’re aiming to utilize his x3 Enhanced Basic on every single one of his turns (all-in), then you’re going to need the other three teammates to be completely SP-positive (or have 2 SP-Positive and 1 SP-Neutral). Well, three teammates or Sparkle as she's tailor-made for Imbibitor Lunae. Not only she brings all the buffs he wants, action advance but most importantly a lot of Skill Points. She's that good for him, the alternatives just pale in comparison and it feels like playing a different character if you don't have her. The only exception is Sunday with his Signature Light Cone which makes him much more SP-positive, allowing him to work well with Sparkle - even considering him to be an upgrade over Sparkle.
Overall, nowadays Dan Heng struggles to compete with other, newer, damage dealers, but he's still pretty fun to play. And hey, maybe one day, he will also receive a buff, and it will bring him back to the meta!
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with level 80 best in slot 4★ or 5★ Light Cone (including limited Light Cones, but at S1).
Available ratings:
Build and teams
1
110.73%
100%
92.28%
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
113.19%
102.64%
100%
97.12%
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:



1
2
3
4
CRIT RATE = CRIT DMG > ATK%
HP: 3200+
DEF: 800+
ATK: 2200 - 2600+
CRIT RATE: 75% - 85%+
CRIT DMG: 145% - 165%+
SPD: Base Speed (Hyperspeed Sparkle/Bronya)
Basic > Skill = Talent = Ultimate
Jolt Anew (A6) > Star Veil (A2) > Aqua Reign (A4)
MoC/PF/AS Statistics
This section contains information about Dan Heng • Imbibitor Lunae performance in the latest Memory of Chaos cycle (4.1), latest Pure Fiction (4.2), latest Apocalyptic Shadow (4.2) and the latest Anomaly Arbitration (4.2).
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormThis section lists the characters that were most commonly paired with Dan Heng • Imbibitor Lunae in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Dan Heng • Imbibitor Lunae in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Dan Heng • Imbibitor Lunae in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Dan Heng • Imbibitor Lunae in the current MoC cycle (20), in the current PF cycle (6) or in the current AS cycle (6) and had the character placed in their Profile. Use the switcher below to show Dan Heng • Imbibitor Lunae Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
11.57%
8.78 cyc.Eidolon 0
1.59%
7.5 cyc.30.96%
6.07 cyc.7.19%
7 cyc.6.85%
5.33 cyc.3.19%
9.5 cyc.38.65%
4.65 cyc.Light Cones are ranked with usage rate among the players we have scanned who used Dan Heng • Imbibitor Lunae in the current MoC cycle (20), in the current PF cycle (6) or in the current AS cycle (6) and had the character placed in their Profile. Use the switcher below to show Dan Heng • Imbibitor Lunae Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
80.32%
-19.68%
-Relic Sets are ranked with usage rate among the players we have scanned who used Dan Heng • Imbibitor Lunae in the current MoC cycle (20), in the current PF cycle (6) or in the current AS cycle (6) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
44.76%
18.89%
10.95%
4.76%
4.76%
53.81%
31.27%
10.16%
Relic Stats are shown based on the Relics used by the players we have scanned who used Dan Heng • Imbibitor Lunae in the current MoC cycle (20), in the current PF cycle (6) or in the current AS cycle (6) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
And here are the Relics and the Light Cone used in the calculations above:
Crit Rate (35%), CRIT DMG (93.8%)