Best guide and build for Cecil from Resonance Solstice. Cecil is a SR rarity character from the Healing class and Physical elements, who belongs to the Night Chains faction. Their position in combat is Rear.
To learn more about Cecil check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Video guide
This character has no video guide yet.
Profile
Review
Teams
To learn more about Cecil check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Cards
Healing Syringe
Type: S1 (Normal) | Cost: 3 | Amount: 2
Shoots a [Healing Syringe] on a friendly unit, restoring 40% HP and increasing the target's DEF by 3%. This effect stacks.
Scorching Syringe
Type: S2 (Normal) | Cost: 3 | Amount: 3
Shoots a [Scorching Syringe] against an enemy, dealing 1 hit and [Stun] them. In addition, inflicts [Scorch] on the target and reduces their ATK by 2%. This effect stacks. DMG: 4000% (Physical).
Confusing Bomb
Type: Ultimate (Normal) | Cost: 5 | Amount: 1
Launches [Confusing Bomb], dealing damage to all enemies over 5 hits. In addition, inflicts [Confuse] on them and reducing their DEF by 3%. This effect stacks. After use, generates a Black card [Scorched Ember] in your hand. DMG: 2000% (Physical) per hit.
Requirements: CD 30s, each time causes [Scorch], CD reduced by 5s.
Scorched Ember
Type: Ultimate (Derivative) | Cost: 0 | Amount: -
It is not merely the lingering aroma that dances upon your senses, but also the captivating allure of the sweet intoxication. This card is [Destroyed] when played or discarded.
Resonance
R1
7th Night's Snow
Type: Major
Enhances [Healing Syringe]: Shoots a [Healing Syringe] on a friendly unit, restoring 35% of their Max HP and increasing the target's DEF by 3%. This effect stacks. The target's next 3 [Basic Attack] [Chill] the target and dispel the target's [Ignite].
R1.5
Battle Spirit
Type: Minor
Increases own [Basic Attack] DMG by 15/150%.
R2
Amber Citrus
Type: Major
Enhances [Scorching Syringe]: Shoots a [Scorching Syringe] against an enemy, dealing damage once and [Stun] them. In addition, inflicts [Confuse] and [Scorch] on the target and reducing their ATK by 3%. This effect stacks.
R2.5
Healing Syringe
Type: Minor
[Healing Syringe] Healing effect increases by 5/50%.
R3
Vitality
Type: Major
HP +35%
R3.5
Scorch
Type: Minor
Ally [Scorch] DMG increases by 5/50%.
R4
Burn After Reading
Type: Major
When taking damage, becomes [Invisible] for 3 seconds. Cooldown: 15 seconds.
R4.5
Confusing Bomb
Type: Minor
[Confusing Bomb] DMG increases by 3/30%.
R5
Melancholic Prelude
Type: Major
When [Scorching Embers] is in your hand, reduces the cost of [Healing Syringe] and [Scorching Syringe] by 1. If [Healing Syringe] is used, [Destroy] a [Scorching Embers] card, causing the target of [Healing Syringe] to become [Berserk]. If [Scorching Syringe] is used, [Destroy] a [Scorching Embers] card, causing the target of [Scorching Syringe] to become [Corrupt]
Awakening
A1
Perfumer
Awakening 1
Deals 20% more final DMG to targets under abnormal status.
A2
Delirium Aftertaste
Awakening 2
[Confuse] and [Berserk] inflicted by this character last for 3 seconds longer.
A3
Battle Will
Awakening 3
ATK +100 DEF +100 HP +15%
A4
Sanguine Orange
Awakening 4
Whenever [Scorching Embers] is [Destroyed], increases all rear line allies' ATK by 5%, up to a maximum of 50%.
A5
Wild Birds
Awakening 5
Unfolds the bottom 3 cards from your deck at the battle's beginning, and selects one to add to your hand.
Profession Skills
Reso 1
Sales Expert
Reso 1
Leaflet promotion effectiveness +5.0%.
Reso 4
Designated Goods Trading
Reso 4
Available quantity of perfumes +20.0%.
Reso 5
Designated Goods Trading +
Reso 5
Available quantity of perfumes +30.0%.
Stats (Max)
HP
67680
DEF
639.2
ATK
723.8
Review
Review
Cecil is a healer who can buff allies while healing and debuff enemies while attacking. Both her healing and debuffs are powerful, and while she's versatile, she fits particularly well with Purple card teams. Her first Resonance improves her healing further and adds a buff that makes the ally unit inflict [Chill] with their [Basic Attacks].
At Resonance 5, after using her Ultimate, her cards get reduced cost and are further buffed. At Awakening 4, it also buffs all rear allies' attack, stacking up to 30%. Then, at Awakening 5, she gets a unique mechanic that allows her to see three cards from the deck and select one at the beginning of battle.
Pros & Cons
Pros
Very strong healing, buffs and debuffs.
Above average DPS for a healer.
Can select a card from the Deck at A5.
Cons
Requires investment before actually shining.
Costly cards for a healer.
Requires spamming her Ultimate to get most of her advanced benefits.
Ratings
T2
General Performance
Best Teams
Best Teams
The teams below come from our Teams database and showcase ANY team with Cecilpresent within in all content available in the game.
WeaponNorthern ThornArmorSimulated StarsAccessoryMagic Spring
About the team
Overall Rating
★★★★
Complexity
★★★★
Team Cost
★★★★
Comment
A versatile team with Livia and Verlaine as the main Damage sources, and lots of utility. It can fit in any content or against any enemy easily, with the downside that it is quite RNG reliant, which can make its performance not as stable as other teams. For a more Premium version, Cecil can be switched for Arina. The main goal here is to have a steady source of Purple cards coming in order to use Strange Spark often.
A starter Shire team, reliant on Rina Von's card draw, Yer's cost generation and Cecil's debuffs to help activate Shire's Leader Skill. Arcana added as a flex for card retrieve and cost generation.
Team Code
Additional information
For more information about team building, check the guide below: