
To learn more about Viper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 1.7s
■ Affects target enemy.
Deals 220.4% ATK as damage.
Deals 200% damage when attacking core.
Snake Sense
Passive
Cooldown: -
■ Activates when the target appears. Affects all allies.
ATK ▲ 25.98% for 10 sec.
Hit Rate ▲ 11.13% for 10 sec.
Snake Scale
Passive
Cooldown: -
■ Affects self.
Hit Rate ▲ 3.43%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.
Snake Bite
Active
Cooldown: 20s
■ Affects designated 1 enemy unit(s).
Deals 462.85% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 19.83% for 10 seconds.

Review
As it has been a long time since the initial analysis of Viper and in light of the ever-evolving meta, the dedicated review has been hidden. Furthermore, Viper has fallen out of fashion when it comes to PVE and PVP content. Consider using other higher-ranked units from our tier list if possible.
Investment Tips
Can be OLed in preperation for Viper Treasure
PVE Priority
4/10
PVE Comment
Usable DPS for Water-weak bossing together with Tove.
PVP Priority
4/10
PVP Comment
One of the better Clip SGs thanks to her being the only B2 + can be used as a sac (Water is weak to Electric). Damage Reduction may be undesirable.

Bastion Cube

Resilience Cube

Destruction Cube

Quantum Cube

Resilience Cube

Bastion Cube
Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful).
Teams
Teams for Viper aren't available yet. They will be added soon.