
To learn more about Modernia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Minigun
Mode: Normal
Ammo: 300
Reload: 2.3s
■ Affects target enemy.
Deals 7.71% ATK as damage.
Deals 200% damage when attacking core.
High-Speed Evolution
Passive
Cooldown: -
■ Activates when normal attack hits. Affects the target(s).
Deals 3.05% of final ATK as additional damage.
■ Activates when normal attack hits 200 time(s). Affects self.
Critical Damage ▲ 14.25%, stacks up to 5 time(s) and lasts for 10 sec.
Max Ammunition Capacity ▼ 5.04%, stacks up to 5 time(s) and lasts for 10 sec.
Giant Leap
Passive
Cooldown: -
■ Affects all allies. Activates when entering Full Burst.
Hit Rate ▲ 8.56% for 15 sec.
■ Affects self. Activates when normal attack hits 200 time(s) during increasing Hit Rate status.
ATK ▲ 29.38% for 10 sec.
New World
Active
Cooldown: 40s
■ Affects all allies.
Full Burst Time ▲ 5 sec.
■ Affects self.
Grants unlimited ammunition for 15 sec.
Destroy Mode:
Extending the line of sight and auto-aim at all enemies within fire range. Stage target will be recognized as a single enemy regardless of its interruption parts.
Deals 2.24% of ATK as damage for 15 sec.

Review
Like Scarlet, Modernia is a proven PvE character, but she also got powercrept.
In short, Modernia's supremacy in the past was rooted in three major things: she was the only good MG user; her basic attacks hit 2 times each time, which compensates for her weapon's low natural burst gen; and her Burst provides infinite ammo + constant AoE clearing for 15s. Today, the first one no longer holds true, and the second one is useless since we've got better burst gen units now (like most Sniper Rifle/Rocket Launcher users). The last one is still a niche that exclusively belongs to her, but there is a shortcoming, and there are better alternatives already. The shortcoming is that Modernia's lack of self ATK buff (her S2 is not enough) + extended Full Burst actually sabotage the team in later Campaigns; she can't clear mobs fast and also gimps her team's output. Sure, she is still good at dealing with projectiles, Glass (who has a hitcount shield), and Mother Whale, but there are better alternatives you can use—such as Rapi: Red Hood, Alice, Asuka, SBS, Ein, and RH. That doesn't mean Modernia is completely out of the picture, however, because she is still good for Campaign, just not used as often anymore by veterans. If you're a beginner, and you have her, by all means use her.
For Bossing, you don't want to use Modernia's Burst Skill, which is another problem here. She is fully restricted to off-burst (must run 1-1-3 or you lose damage; may not applicable to beginners without OL because Modernia will be reloading over and over, in which case bursting with her might actually yield more damage + if you don't have CDR, definitely burst with her to extend FB time). In today's meta, 1-1-3 is not as popular as it used to be, and teams revolve more around "specific units with specific supports" (e.g. SG/Cindy teams), 2 DPS with a broken Support to enable Crown, and most duo Supports (Maids, Tia Naga, Blanc Noir). But, you're right: 1-1-3 comps are still used. The problem? There are better off-burst units than Modernia. For Supports, units like SHelm, Maxwell, Red Hood (for alternate B1), HelmTr, Naga, and sometimes even Noir can out-impact Modernia. For DPS, there is Mihara, who is pretty much an upgrade over Modernia (the 2025's Modernia, in other words).
Does that mean Modernia is out of the picture for Bossing too? No. Well, you see, Modernia still remains one of the better Fire DPS due to her off-burst damage. In Fire-weak Solo Raids, for example, we can easily expect her to be used. This may not be true all the time, but even if she ends up not being used by top rankers, you can use her with no issue, esp. with Asuka and Rei (collab chars), who are two of her best supports right now. In other SRs, she definitely has no place anymore—but, if you don't have a complete roster, she is one of the best alternative DPS.
In PvP, Modernia is a bad unit but still usable for one certain purpose, but this is only for beginners since there are safer ways of doing the same thing in late game. You can use Modernia as off-burst to pressure P1, or grasps on Modernia's actual strength in PvP: her Burst hitting 2-3 targets at once (target + adjacents). When you don't have better units, this is extremely useful as it can slowly whittle down poorly set-up Biscuit comps and P1-tank comps. Her extended Full Burst also helps maintain team's damage for an extra 5s, but this is not good for veterans who seek double rotations.
Burst Skill provides constant mob clearing & projectile clearing (medium area around crosshair).
Burst Skill provides infinite ammo (good for beginners without OL).
Extended Full Burst provides extra Focus Fire duration, which may either help or cripple your team.
Extended Full Burst is good if you don't have CDR, so you can abuse FB bonus longer.
Self-ATK buff, albeit small, helps counter stat penalty to some extent (not enough for very high deficits, however).
Good burst gen for an MG user.
Counters Glass and definitely helps with Mother Whale.
Reliable off-burst single-target damage.
Still relevant for Fire-weak Bossing and has potential in Fire-weak Raids.
Good synergy with Asuka and Rei.
Modernia's extended Full Burst is not ideal for late-game players in Bossing situations.
Modernia's lack of massive ATK buffs maims her performance in Campaign—she can't kill mobs fast enough.
Modernia's extended CDR is not ideal for late-game Campaign, where fast rotations are desired.
Off-burst damage in bossing is not the best anymore—Mihara: Bonding Chain takes over the throne.
Off-burst DPS becomes harder to integrate in the current meta.
To make her relevant in the current meta, she needs perfect investments (as regards OL).
As an MG DPS that relies on Basic Attacks, she is heavily reliant on Ammo Supports/Reload Supports.
Very reliant on core to deal damage (MG users' inherent weakness but not all are severely affected).
Asuka and Rei were collab chars and are unobtainable anymore (unless rerun aka EVA 3 and only if SU wishes to do so).
Investment Tips
Ideal
4× Max Ammo
4× ATK
4× Elemental Damage
Filler
1× Hit Rate
1-2× Crit Rate
Priority
Medium (Boss)
Ammo is a must-have. Modernia doesn't want to reload, ever. Hit Rate is a niche roll for Modernia and can be ignored completely. There is only one situation where it comes into play and it is in Campaign, and only if you use Red Hood as Solo Burst 1 Unit, since there is a downtime between 2nd and 3rd Bursts where Modernia will not get the ATK buff from her Skill 2 otherwise. Crit Rate is also an okay roll but it is not ideal. It is ultimately better to get an Ammo, ATK, or Elemental roll for your Modernia.
PVE Priority
4/10
PVE Comment
Powercrept but still a good alternative off-burst B3. Often used in Fire-weak SR due to elemental advantages.
PVP Priority
3/10
PVP Comment
May need damage to kill.

Bastion Cube

Resilience Cube

Wingman Cube

Destruction Cube

Bastion Cube

Assault Cube

Resilience Cube

Vigor Cube
Even when you haven't unlocked Overload, you would still want to rely on Bastion, because Mod can access Hit Rate whenever you are in Full Burst. You will have down time for ATK buff, but the gain from Bastion always makes up for the dmg loss of not having ATK buff.
Teams
Modernia - Rapture Queen
Mode: Campaign || Element: All
Modernia finds even more friends!
Mode: Bossing || Element: Fire