
To learn more about Maxwell check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Sniper Rifle
Mode: Charge
Ammo: 6
Reload: 2s
■ Affects target enemy.
Deals 69.04% ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250%.
Deals 200% damage when attacking core.
Straight Shot
Passive
Cooldown: -
■ Activates when entering Full Burst. Affects 2 ally units with the highest ATK.
Charge Speed ▲ 4.48% for 10 sec.
ATK ▲ 43.1% for 10 sec.
Spark Shot
Passive
Cooldown: -
■ Activates when there are above 5 enemy unit(s), excluding NIKKEs. Affects self.
Critical Rate ▲ 4.83%
Critical Damage ▲ 13.91%
Pierce shot
Active
Cooldown: 40s
■ Affects self.
Change the Weapon in use.
Charge Time: 2 sec
Damage: 813.42% of final ATK
Full Charge Damage: 300% damage
Max Ammunition Capacity: 1 round
Additional Effect: Pierce

Review
As it has been a long time since the initial analysis of Maxwell and in light of the ever-evolving meta, the dedicated review has been hidden. However, Maxwell still displays remarkable performance in Story and/or Bosses. For more information, visit our Meta teams guide.
Investment Tips
PVE investment
4/1/4 → 7/1/4 → 10/1/7 (→ 10/4/10)
PVP investment
4/1/4 → 7/4/4 (→ 10/4/4)
Priority
Medium (Boss)
Max Ammo can help with Burst Generation in Raids
PVE Priority
4/10
PVE Comment
Mainly used as a buffer, and her buff doesn't scale off caster's ATK. Sometimes, DMG can be good. Scales with Weapon Skill.
PVP Priority
3/10
PVP Comment
As an off-burst buffer, she doesn't really need anything except CP padding.

Resilience Cube

Bastion Cube

Destruction Cube

Adjutant Cube

Vigor Cube

Bastion Cube

Adjutant Cube
Onslaught and Resilience Cube both work really well on Maxwell, while Wingman is trailing behind them, but still being a viable option.
Teams
Teams for Maxwell aren't available yet. They will be added soon.