
To learn more about D check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
SMG
Mode: Normal
Ammo: 120
Reload: 1.5s
■ Affects target enemy.
Deals 8.73% ATK as damage.
Deals 200% damage when attacking core.
Vigorous Waves
Passive
Cooldown: -
■ Activates when entering Full Burst. Affects self.
Damage as strong element ▲ 46.93% for 15 sec.
Recovers 3.52% of ATK damage as HP, lasts for 15 sec.
■ Affects self when first activated.
Recovers 16.5% of ATK damage as HP, lasts for 15 sec.
Surprise Attack
Passive
Cooldown: -
■ Activates when the target appears. Affects all allies.
Fills Burst Gauge by 98.56%. Activates 1 time(s) per battle.
Become immune to Stun for 36.95 sec.
■ Activates when the target appears. Affects self.
Damage as strong element ▲ 91.09%, lasts for 15 sec.
Chastisement
Active
Cooldown: 40s
■ Affects all enemies.
Deals 426.24% of final ATK as damage.
■ Affects all Attacker allies.
Parts Damage ▲ 42.38% for 15 sec.
■ Affects all allies if the caster has immunity to Stun.
Full Burst Time ▲ 5.04 sec.

Review
As it has been a long time since the initial analysis of D and in light of the ever-evolving meta, the dedicated review has been hidden. Furthermore, D has fallen out of fashion when it comes to PVE and PVP content. Consider using other higher-ranked units from our tier list if possible.
Investment Tips
-

Resilience Cube

Bastion Cube

Destruction Cube

Assault Cube

Resilience Cube

Bastion Cube
Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful).
Teams
Teams for D aren't available yet. They will be added soon.