
To learn more about Anchor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Rocket Launcher
Mode: Charge
Ammo: 6
Reload: 2s
■ Affects target enemy.
Deals 61.3% ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
GS
Passive
Cooldown: -
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 23.82% for 5 sec.
MDS
Passive
Cooldown: -
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 25.6% continuously.
CIWS
Active
Cooldown: 20s
■ Affects all enemies.
Deal 304.45% of final ATK as damage.

Review
As it has been a long time since the initial analysis of Anchor and in light of the ever-evolving meta, the dedicated review has been hidden. Furthermore, Anchor has fallen out of fashion when it comes to PVE and PVP content. Consider using other higher-ranked units from our tier list if possible.
Investment Tips
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PVE Priority
-
PVE Comment
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PVP Priority
1/10
PVP Comment
An RL defender unit means decent burst gen, no feeding, and can benefit from Biscuit. Also has taunt but takes too long to trigger.

Vigor Cube

Tempering Cube

Endurance Cube

Vigor Cube

Tempering Cube

Endurance Cube

Adjutant Cube
Any taunt tank would enjoy more HP. And Resilience works with any last bullet Nikke.
Teams
Teams for Anchor aren't available yet. They will be added soon.