Esper Cycles

There are 6 attributes in Neverness to Everness, and they can interact with each other to trigger an Esper Cycle. Esper Cycles can only be triggered with 2 or more adjacent attributes on the Cycle wheel. When a character is available to participate in an Esper Cycle, their portrait will glow. An Esper Cycle is triggered when a player fills their Cycle Rate and switches onto a new character, triggering that character's intro skill accompanied by the Esper Cycle. If you are attempting to trigger a 3-attribute Esper Cycle, you will first need to trigger the 2-attribute cycle and then swap to a character representing the 3rd attribute in the trio.
The damage dealt by the Esper Cycles scales with the Cycle Intensity of the characters that participated in creating the Cycle. Unlike in some other games with a similar interaction, it is not necessary for the character with the highest Cycle Intensity to be the one that ends up on-field.
Every character also has a unique interaction with a specific Esper Cycle. For example, the MC can trigger healing when a character gains Ultimate Energy from Charge. Some characters obtain buffs, debuff enemies, or simply deal more damage with the Cycle. It will be interesting to see how the devs continue to expand on this system to spice up team building in the future.
Note: If you have built up your Cycle Gauge and swap to a character that has no potential for a Cycle, then they will swap normally without using their intro skill or triggering a Cycle.
Esper Cycles (Reactions)
Remora
Blossom
Up to 3 Vita Buds can exist on the field at once.
