
To learn more about No. 41 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
18760
13208 + 5552
755
550 + 205
1065
764 + 301
124
115 + 9
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
Inhibition Potion
Cooldown: 0
Tags: Wound, Single DMG
No.41 throws a biochemical potion at a single enemy, dealing 230% damage with a 35% chance to inflict a 2-turn [Wound].
Level 2: Increases damage multiplier to 210%.
Level 3: Increases the chance of inflicting [Wound] to 35%.
Level 4: Increases damage multiplier to 230%.
Level 5: Increases [Wound] duration to 2 turn(s).
Healing Potion
Cooldown: 3
Tags: Single Heal, Heal Over Time
No.41 injects a biochemical potion into a single ally, recovering 35% Max HP and applying 1 stack(s) of 3-turn [Heal Over Time].
Level 2: Increases healing amount to 30% of Max HP.
Level 3: Increases [Heal Over Time] duration to 3 turn(s).
Level 4: Increases healing amount to 35% of Max HP.
Level 5: Reduces Skill CD by 1 turn(s).
Boosting Potion
Cooldown: 3
Tags: Turn Meter+, ATK+
No.41 gives all allies a boosting potion, granting 25% Turn Meter and a 2-turn [ATK+].
Level 2: Increases the effect of Turn Meter+ to 20%.
Level 3: Reduces Skill CD by 1 turn(s).
Level 4: Increases the effect of Turn Meter+ to 25%.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Healing Done +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
No. 41 review isn't available yet. It will be added soon!
No. 41 pros & cons aren't available yet. They will be added when the character is released.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
The go-to Shell for No. 41 that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.
Best Module Sets:
2
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
An alternative to Jackal Guard for more burst oriented teams as it allows No. 41 to useher S3 twice in row. Used in PVE one-shot teams and in PVP.
Best Module Sets:
1
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
Best Module Sets:
2
A PVP-focused shell option offering a triple cleanse and up to 75% Effect RES for 2 turns at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
Best Module Sets:
3
A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
Best Module Sets:
Speed, HP%
Best Shell Passives aren't available yet. They will be added soon.
S3 > S1 > S2