
To learn more about Asshu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
13970
9376 + 4594
747
543 + 204
1182
870 + 312
129
120 + 9
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
Piercing Barrage
Cooldown: 0
Tags: Slow, Single DMG
Asshu attacks a single enemy with his nail gun, dealing 3 hit(s) of 70% damage with a 15% chance each to inflict a 2-turn [SPD-]. For every 10 SPD Asshu has, increases this skill's damage multiplier by 2.5%.
Level 2: Increases damage multiplier to 70%.
Level 3: Increases the chance of [SPD-] to 15%.
Level 4: Every 10 point of SPD increases damage multiplier by 2.5%.
Level 5: Increases [SPD-] duration to 2 turn(s).
Thorny Valley
Cooldown: 3
Tags: AoE, DoT
Asshu sweeps all enemies with his nail gun, dealing 220% damage with a 75% chance to inflict 1 stack(s) of 3-turn [DoT].
Level 2: Increases damage multiplier to 200%.
Level 3: Increases the chance of inflicting [DoT] to 75%.
Level 4: Increases damage multiplier to 220%.
Level 5: Increases [DoT] duration to 3 turn(s).
Piercing Storm
Cooldown: 3
Tags: Silence, AoE
Asshu rains bullets down on all enemies with his nail gun, dealing 260% damage with a 60% chance to inflict a 1-turn [Silence].
Level 2: Increases damage multiplier to 240%.
Level 3: Increases the chance of [Silence] to 60%.
Level 4: Increases damage multiplier to 260%.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Asshu review isn't available yet. It will be added soon!
Asshu pros & cons aren't available yet. They will be added when the character is released.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
The go-to Shell for any debuffer that allows them to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.
Best Module Sets:
2
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
An alternative to Jackal Guard for more burst oriented teams as it allows the debuffer to use their S3 twice in row, increasing the chance to land the debuffs or stack them (when possible). Used in PVE one-shot teams and in PVP.
Best Module Sets:
1
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
Best Module Sets:
2
A PVP-focused shell option offering a triple cleanse and up to 75% Effect RES for 2 turns at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
Best Module Sets:
3
A strong supportive option for debuff-focused characters. On use, the Shell grants 50% Effect ACC and causes any non-control and non-DoT debuffs applied during the turn it's activated to be extended by one turn. This shell also deals a non-negligible amount of damage with its 2 hits on use. A top choice for any character looking to improve uptime and accuracy for their debuffs.
Best Module Sets:
Speed, Effect ACC
For Asshu, Focus on getting Effect ACC main stat with the most speed sub stat as possible. One HP or DEF main stat can help in case needed some tank stats.
Best Shell Passives aren't available yet. They will be added soon.
S3 > S2 > S1
Teams
Asshu teams aren't available yet. They will be added soon.