
Harak profile has been last updated at: 22/May/2026.
To learn more about Harak check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Vicious Bite
Unlocks at level 1
Cooldown: 0s
Range: 1 Tile
Initial Energy: 0
Harak launches a vicious assault, striking an enemy 10 times, each dealing 60% + 10% damage. Each strike also deals extra damage equal to 6% of the enemy's lost HP, up to 120% of Harak's own ATK. The final strike deals 200% + 20% damage and knocks the enemy down. While casting this skill, Harak remains unaffected and prevents the enemy from recovering HP for 6s, causing them to lose 40% HP per second.
Unlocks at level 51: Increases the damage of each successive strike to 70% + 10%, and the final strike to 210% + 20%.
Unlocks at level 111: Increases the damage of each successive strike to 80% + 10%, and the final strike to 220% + 20%.
Unlocks at level 171: Increases the damage of each successive strike to 90% + 10%, and the final strike to 230% + 20%.
Unlocks at level 231: Increases the damage of each successive strike to 100% + 10%, and the final strike to 240% + 20%.
Tidal Assault
Unlocks at level 11
Cooldown: 15s
Range: Global
Harak dives beneath the surface, swiftly reaching the weakest enemy, dealing 220% + 25% damage and knocking them 1 tile back. While underwater, Harak is invincible, and each assist or defeat resets Tidal Assault's cooldown.
Unlocks at level 71: Increases the damage dealt to 230% + 25%.
Unlocks at level 131: Increases the damage dealt to 240% + 25%.
Unlocks at level 191: Increases the damage dealt to 250% + 25%.
Flesh Feast
Unlocks at level 31
Cooldown: -
Range: Global
Passive - Harak enters feast mode when a battle starts, increasing Crit by 35 + 6 and Haste by 50 for 12s. Assisting and defeating a unit resets the duration of feast mode.
Upon exiting feast mode, Harak loses control and indiscriminately devours the weakest non-summoned unit, whether ally or enemy, instantly defeating them. During this time, he is unaffected. Harak cannot devour an enemy whose HP exceeds 200% of his own ATK.
Unlocks at level 91: Increases Crit granted by feast mode to 40 + 6.
Unlocks at level 151: Increases Crit granted by feast mode to 45 + 6.
Unlocks at level 211: Increases Crit granted by feast mode to 50 + 6.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Harak increases Life Drain by 8 during battle. Each time he assists or defeats an enemy, he gains an extra 1 Life Drain, up to a maximum of 4.
Level 2: Harak increases Life Drain by 10 during battle. Each time he assists or defeats an enemy, he gains an extra 2 Life Drain, up to a maximum of 8.
Level 3: Harak increases Life Drain by 12 during battle. Each time he assists or defeats an enemy, he gains an extra 3 Life Drain, up to a maximum of 12.
Ravenous Digestion
Unlocks after reaching Mythic+
Cooldown: -
Range: 1 Tile
Upon assisting or defeating a unit, Harak gains 60% of their ATK and 60% of their max HP, up to 220% of his base ATK and 220% of his base max HP.
Unlocks at Ex. Weapon +5: Gains up to 240% of his base ATK and 240% of his base max HP.
Unlocks at Ex. Weapon +10: Gains up to 260% of his base ATK and 260% of his base max HP.
Unlocks at Ex. Weapon +15: Recovers HP when assisting or defeating a unit, with the recovery amount equal to 50% of the defeated unit's max HР.
Enhance Force
Unlocks after reaching Supreme+
Affects: Ultimate
Upon assisting or defeating 2 units, Harak recovers 700 Energy from casting Vicious Bite.
To check the Charm's set bonus for Harak go to our Season 6 Charms guide.
Harak images aren't available yet. They will be added soon.
Review
Harak is an S-rank Hypogean Warrior. He is a very strong DPS who has a friendly-fire mechanic that you need to plan around to make him work. He possesses very high damage, Invincibility and Enemy Healing Reduction at the price of him executing a random character (either ally or enemy) every 12 seconds or so. Theoretically, this is supposed to be a bad thing but in reality it's actually not that bad as the teammates you're mostly gonna pair him with provide permanent effects to the combat even while they're dead.
His only shortcoming originates from requiring a lot of dupes to make him work, at the least, you would need M+ and EX+10. Additionally, he gets a big power spike as S+ allowing him to cast his Ultimate very often for a lot of damage.
Harak is a very strong character but needs a lot of dupes to make him worthwhile. Even so, if you have the opportunity to invest in him up to S+ he will obliterate anything you throw at him, just at the cost of the lives of his teammates which can be manipulated somewhat. Very strong in all contents that he has been tested and should stay strong in Battle Drills as well.
If you want to invest into Sharkboy Edgelord, you can start until M+ and EX+10 but ideally you will want him at S+ where he can now constantly cast his Ultimate.
Guides
Check this dedicated guide for information about EX investment: